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In Maya 2009 New Features, George Maestri demonstrates several breakthrough updates in the latest version of this 3D modeling, rendering, and animation tool. He explores the upgrades to the interface and covers soft selection and other modeling tools. George then delves into more complex new features, including the Asset Manager for organizing objects and nodes within a scene; animation layering to blend, merge, group, reorder, override, and add to preceding layers; Maya Muscle, for creating lifelike skin motion; and nParticles, a new particle system. Exercise files accompany the course.
Another handy new feature in Maya 2009 is called Drag Select and this gives you just a whole new way of selecting components within an object. So for example, if I took this face, if I wanted to select a lot of polygons-- let's go ahead into face. If I want to select a lot of faces, I could just left click and drag and select a bunch of faces. But this really isn't as accurate as I want. Now, I could use a Lasso Select, but I think Drag Select is actually even more accurate than that. Let me go ahead and unselect here.
To turn on Drag Select, all I have to do is go Ctrl+Shift and right-click over the object and then under Select, all I have to do is just go up to here and just go Drag Select. Now, left-click and drag, selects, which is kind of cool. You can see how it's very easy to paint out your selection. This makes it much, much easier to select fine areas or kind of complicated areas within a model. Now, one of the things with Drag Select is that you can turn it on to select opposite faces or not.
So for example here, I had camera based selection turned off, so I selected the polygons or the faces on the opposite side of the character's head. If I go here to the Tool Settings, you will see that I actually have a second camera-based paint selection toggle for Drags. So if I turn that on-- let's go ahead and select that-- then it will only select those things that the camera sees. So in this case I am not selecting the opposite side of the character's head.
So you can see how Drag Select makes it much easier to select things within complex and oddly shaped areas.
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