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Making fingers and finishing the hand

From: Modeling a Character in Maya

Video: Making fingers and finishing the hand

Modeling fingers is a good way to learn some timesaving techniques by modeling just one finger and then copying it for the others. Let's look at our Exercise Files that we've got the hand base already constructed. Let me zoom-in on the Perspective view and let's see what we are working with here. So we've got to make some fingers that come out of this open area in the palm. Let's make a cube from the Polygon shelf. We'll just drag it out over the Front view. Well, let's make something that roughly looks like a finger. I am just going to move it into place.

Making fingers and finishing the hand

Modeling fingers is a good way to learn some timesaving techniques by modeling just one finger and then copying it for the others. Let's look at our Exercise Files that we've got the hand base already constructed. Let me zoom-in on the Perspective view and let's see what we are working with here. So we've got to make some fingers that come out of this open area in the palm. Let's make a cube from the Polygon shelf. We'll just drag it out over the Front view. Well, let's make something that roughly looks like a finger. I am just going to move it into place.

So in the Perspective View let's see if we can move this little bit closer into place. Okay, that looks good. So we're going to attach this eventually to the hand. So I am going to go into Face mode and just delete this face right here. We don't need it. We also want to make room on the palm for receiving these fingers. So there should be three faces. We're going to make three fingers, so there should be three edges along this and three edges along the palm side. So let's just go to Insert Edge Loop tool and make those. And on the palm side, we'll go right here. I am going to scoot these vertices over so that it's spaced out more evenly later.

All right! This adds a little bit more detail to the finger. I am going to insert some edge loops and just refine the shape of this a little bit more. I want to put one right here and shrink it down. If you look at your own finger you might notice how just past the knuckle the fingers actually get kind of thin. So I am going to put in an edge loop there, and shrink it down a little bit, and then fingers kind of get a little bit thicker again towards the middle of the finger. So if I insert an Edge Loop there, I am just going to leave it that size, and then we'll shrink down this polygon at the end.

Make it a little bit smaller. Now I just want to insert a few more edge loops just to make things a little bit more squarer, and evenly spaced, and maybe I'll shrink that just a little bit. Hit G to redo the Insert Edge Loop tool. So if we hit the Smooth Preview, you can see we've got the start of the finger going on here. Just as a stylistic choice, I want to make the tips of the fingers just a little bit flatter and squarer since it is a cartoony character. So I am going to put in just another edge loop right there towards the end of the finger.

So you can see that extra edge loop towards the end just gives the finger just a little flat look towards the tip. All right! Let me move this finger just a little bit closer to the palm. So now we can duplicate this finger into the other two. I am going to hit Ctrl+D or Command+D on a Mac, and it just creates a duplicate of the finger. I am going to slide that over a little bit and we can just repeat that same thing. Ctrl+D on a PC or Command+D on a Mac.

So now we've got three fingers going. I might want to rotate the index finger out just a little bit, and also rotate the pinky out just a little bit, and maybe the middle finger I want to be a little bit longer than the other, so I'll just scale that, and move it into place. Now all we need to do is make this one continuous mesh. So I am going to select everything and just go up to Mesh and Combine it. So we've got one single mesh here.

Now, I want to snap the vertices together with Merge. So if I zoom-in on this vertex, we can go up to Edit Mesh and Merge. I am just creating one continuous surface, and I am hitting G to repeat the Merge function. Let's zoom out and see what we've got. So if we hit the Smooth Preview we can see we've got some fingers going. Lets add some detail to the thumb to make it look more like what we've got going to the fingers. I am just going to insert an edge loop and shrink this one up a little bit.

Maybe I want to insert another Edge Loop closer towards the tip of the thumb, so it also has the kind of flattened appearance that the fingers do, and maybe I want to give the thumb a little bit of a knuckle as well. So I'll insert an edge loop and increase the size of it for little bit of a knuckle on the thumb. Now, at this point, you can just use your artistic judgment and tweak the shape of the fingers and the thumb. You can insert more edge loops and you can detail them out to make them look the way you want.

It's really up to you. So this technique of duplicating objects can really save time. If you create one of them, then you can duplicate it and make little adjustments to each of the duplicates, so you don't have to model each of them independently.

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This video is part of

Image for Modeling a Character in Maya
Modeling a Character in Maya

36 video lessons · 14678 viewers

Ryan Kittleson
Author

 
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  1. 2m 6s
    1. Welcome
      1m 27s
    2. Using the exercise files
      39s
  2. 31m 38s
    1. Navigation and views
      3m 7s
    2. Using Smooth Preview
      1m 34s
    3. Using the Extrude tool
      5m 58s
    4. Using the power of Soft Select
      3m 54s
    5. Adding new detail to an existing model
      3m 52s
    6. Using the Sculpt Geometry tool
      4m 35s
    7. Working symmetrically
      5m 17s
    8. Setting up the image planes in Maya
      3m 21s
  3. 18m 43s
    1. Proper edge flow
      6m 4s
    2. Attaching separately modeled body parts
      7m 6s
    3. Managing your scene
      5m 33s
  4. 45m 43s
    1. Beginning the basic facial structure
      6m 40s
    2. Making the head and neck
      5m 13s
    3. Refining the mouth
      4m 47s
    4. Forming the eyes
      7m 20s
    5. Building the nose
      3m 1s
    6. Crafting the ears
      6m 18s
    7. Making the teeth and gums
      8m 14s
    8. Modeling the tongue and eyebrow
      4m 10s
  5. 26m 28s
    1. Modeling the upper torso
      5m 33s
    2. Working from the waist down to the feet
      4m 55s
    3. Constructing the palm and thumb
      4m 18s
    4. Making fingers and finishing the hand
      4m 54s
    5. Applying artistic principles to the body
      6m 48s
  6. 13m 28s
    1. Drawing the NURBS curves for hair
      8m 57s
    2. Sculpting the polygonal hair clumps
      4m 31s
  7. 20m 43s
    1. Modeling the pants
      6m 16s
    2. Creating the shirt
      8m 7s
    3. Making the shoes
      6m 20s
  8. 22m 16s
    1. Creases and hard edges
      7m 22s
    2. Cleaning up problem areas
      5m 0s
    3. Putting on the finishing touches
      4m 58s
    4. Adapting one model for many characters
      4m 56s
  9. 2m 19s
    1. Recap and further recommendations
      2m 19s

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