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Liquid Simulation in Maya
Illustration by John Hersey

Liquid Simulation in Maya

with Aaron F. Ross

Video: Welcome

(music playing) Welcome to Liquid Simulation in Maya. My name is Aaron F Ross. This course covers advanced tools and workflows for dynamic fluids. Here are a few of the topics we'll cover. Creating dynamic foam and bubbles, rendering particles with the Fluid Shader, colliding particles and fluids with Polygons, storing simulations with disk caches, emitting particles from a texture, converting particles and fluids to smoothed polygons, simulating liquids with 3D fluids, controlling key simulation parameters, and texturing 3D fluids.
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  1. 4m 12s
    1. Welcome
      48s
    2. Using the exercise files
      2m 22s
    3. What you need to know
      1m 2s
  2. 55m 11s
    1. Laying out the scene
      3m 47s
    2. Sketching nParticles
      3m 54s
    3. Randomizing nParticle radius
      1m 59s
    4. Setting render attributes
      2m 0s
    5. Varying fluid texture
      4m 20s
    6. Unifying fluid texture scale
      6m 12s
    7. Adjusting shading attributes
      7m 12s
    8. Colliding nParticles
      6m 46s
    9. Building an nCache
      5m 38s
    10. Emitting nParticles from an object
      4m 23s
    11. Defining an emission ramp
      4m 18s
    12. Using the Particle Collision Event Editor
      1m 56s
    13. Rendering refractive bubbles
      2m 46s
  3. 50m 43s
    1. Filling a container using Fill Object
      7m 0s
    2. Filling a container using a volume emitter
      8m 22s
    3. Optimizing liquid simulation
      4m 59s
    4. Setting an initial state
      3m 51s
    5. Animating the geometry
      4m 3s
    6. Playblasting and caching the simulation
      2m 38s
    7. Controlling nParticle shading
      2m 52s
    8. Converting nParticles to polygons
      5m 45s
    9. Shading the mesh
      2m 50s
    10. Creating high-quality simulations
      8m 23s
  4. 40m 53s
    1. Creating a 3D fluid container
      3m 17s
    2. Emitting density from a volume emitter
      2m 16s
    3. Adjusting Simulation Rate Scale
      1m 21s
    4. Colliding fluids with geometry
      3m 18s
    5. Keyframing density emission
      2m 28s
    6. Setting the initial state
      6m 13s
    7. Working with Auto Resize
      5m 26s
    8. Adjusting density tension and force
      2m 38s
    9. Keyframing fluid attributes
      3m 52s
    10. Texturing a 3D fluid
      1m 58s
    11. Creating a fluid nCache
      2m 9s
    12. Converting a 3D fluid to polygons
      5m 57s
  5. 30s
    1. Goodbye
      30s

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Liquid Simulation in Maya
2h 31m Intermediate May 01, 2013

Viewers: in countries Watching now:

Bring scenes to life by building realistic fluid simulations in Autodesk Maya. In this advanced course for visual effects designers and animators, author Aaron F. Ross shows you how to simulate foam and bubbles, liquid being poured, and volumetric liquid in a 3D container. Techniques include rendering particles with the Fluid shader, colliding particle fluids with polygons, storing simulations with disk caches, converting particles and fluids to smoothed polygons, and texturing 3D fluids.

Topics include:
  • Creating dynamic foam and bubbles with nParticles
  • Rendering particles with the Fluid shader
  • Colliding particles and fluids with polygons
  • Storing simulations with disk caches
  • Emitting particles from a texture
  • Pouring liquid with nParticles
  • Converting particles and fluids to smoothed polygons
  • Simulating volumetric liquid with a 3D fluid container
  • Controlling key simulation parameters
  • Texturing a 3D fluid
Subjects:
3D + Animation Animation Particles Visual Effects
Software:
Maya
Author:
Aaron F. Ross

Welcome

(music playing) Welcome to Liquid Simulation in Maya. My name is Aaron F Ross. This course covers advanced tools and workflows for dynamic fluids. Here are a few of the topics we'll cover. Creating dynamic foam and bubbles, rendering particles with the Fluid Shader, colliding particles and fluids with Polygons, storing simulations with disk caches, emitting particles from a texture, converting particles and fluids to smoothed polygons, simulating liquids with 3D fluids, controlling key simulation parameters, and texturing 3D fluids.

Let's enter the fascinating world of Liquid Simulation in Maya.

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