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Bring scenes to life by building realistic fluid simulations in Autodesk Maya. In this advanced course for visual effects designers and animators, author Aaron F. Ross shows you how to simulate foam and bubbles, liquid being poured, and volumetric liquid in a 3D container. Techniques include rendering particles with the Fluid shader, colliding particle fluids with polygons, storing simulations with disk caches, converting particles and fluids to smoothed polygons, and texturing 3D fluids.
(music playing) Welcome to Liquid Simulation in Maya. My name is Aaron F Ross. This course covers advanced tools and workflows for dynamic fluids. Here are a few of the topics we'll cover. Creating dynamic foam and bubbles, rendering particles with the Fluid Shader, colliding particles and fluids with Polygons, storing simulations with disk caches, emitting particles from a texture, converting particles and fluids to smoothed polygons, simulating liquids with 3D fluids, controlling key simulation parameters, and texturing 3D fluids.
Let's enter the fascinating world of Liquid Simulation in Maya.
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