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One of the most powerful 3D applications on the market, Maya 2010, now includes three complimentary bundled applications: MatchMover, powerful camera matching software; Toxik, a node-based compositor; and Backburner, a network rendering manager for Maya, 3ds Max, and Toxik. In Maya 2010: Getting Started with MatchMover, Toxik, and Backburner, instructor George Maestri demonstrates how to use these applications with Maya's existing powerful feature set to create engaging 3D animations. Exercise files accompany the course.
So now, our scene is totally matched. In fact, I've saved this out to a file called BldgShot.mmf and you can see how we have the building pretty much matched to the scene. So, I can go ahead and export this and bring it into the 3D App of choice. So I am going to go File>Export and I am just going to call this Bldg_01 and I'll make sure I export the Cameras and I don't want to export just the Selected Points.
I want to make sure I export all of the tracks and make sure everything else is set up, that we are actually animating camera and not the scene. And then just go Save, and we're saving to Maya ASCII. Again, we can save out to any 3D format we want. And I am just going to hop over to Maya and bring it in. So bring in Bldg_01.ma, Open. There it is. Let's go ahead and look through the camera and see what we have. Now what MatchMover has done is it's exported the tracking data, but did not export the model.
You're going to have to bring the model back in. So in order to bring the model back in, I just have to import it. So go Import and again it's an obj file, so Building.obj, Import, and there it is. Now, because MatchMover used this as a reference, everything is in line and so we have a pretty nice match. We don't have to do any messing around with it in order to get it nice and square, because it is. If you notice this building here is exactly rectangular. It's exactly on the ground plane and makes it very easy to match this in a scene.
So let's go ahead and actually add in a little bit more. Let's go ahead and drop in a plane for that parking lot that we've been wanting to use. Now, if you notice here we've got this parking lot, but oops! I have a little bit of a problem here. I have got -- looks like it's kind of cutting off and that's just because MatchMover set the clipping plane of the camera. And this is something that may come up is that you make things that disappear and those are usually clipping plane problem. So it says, anything before four units away, don't look at.
Well, I want to look at everything that's close to the camera, so I am just going to make that a very low number and you can see how that pops right in, and you can do the same on the other side, which is your far clipping plane. But again, we have everything matched. If I wanted to, I could actually bring in my object. Let's say, I wanted to bring that robot in again, so I am going to Import and let's just import Robot_anim.mb and we'll Import that, and wow. He comes in little bit too big. There he is.
In fact, I am going to actually do a little trick here. I am going to take a look at my Image Plane. Go into my Image Plane Attributes, and I only want to look at this through the camera and not in all views, and that way I get a little bit of a better view here. And you can see he's actually really big in comparison to this building. So, I am just going to go ahead and scale him down, and rotate him and kind of place him in the parking lot. He is still a little bit too big, but let's go ahead and just make him the right size.
And again, this can be really any sort of object or animation that you want. So again, I am just using the Robot as an example, and there you have it. So now, I've got a completely matched scene. I've got the Robot scaled properly to the building and I also have the building in the scene, so I can actually use it to do things such as cast and accept shadows in the scene, as well as for any sort of special effects I want to use. So, as you can see, using a model that's accurately measured can really help you with MatchMover.
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