From the course: Maya: Game Prop Creation
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Importing and assigning objects and maps in Unity
From the course: Maya: Game Prop Creation
Importing and assigning objects and maps in Unity
In this video I'll take the pieces I have exported from Mudbox and bring them into Unity and see how this looks. I have exported my Normals back out, and I have also exported my colors, and I have applied them to my low poly object. When it came in it wanted to put the alpha channel from that TIFF into the transparency, so I have broken the connection. I have added in my normal maps, making sure they're set to Tangent Space Normals here in the Bump 2d node. I'm viewing it in the high-quality display, and it looks pretty good. I can see some places where I might want to smooth out the Mudbox model right here on the corner, but it's a neat test. The paint is on, and I'm ready to get the glossiness into the alpha channel in Photoshop so it comes across to Unity correctly. For a low poly object, this is looking pretty nice. As always the normal map is not changing the silhouette, but it's also adding some characters to this barrier. I'll open up Photoshop and pull those maps in. Here in…
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Contents
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Overview of Mudbox4m 26s
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Preparing for a smooth export to Mudbox7m 43s
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Importing from Mudbox: Choosing the right resolution5m 9s
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Using the sculpt tools8m 30s
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Painting8m 58s
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Exporting paint layers from Mudbox1m 35s
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Extracting and exporting a normal map from Mudbox6m 2s
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Importing and assigning objects and maps in Unity8m 41s
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