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In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.
When you work in Maya, a lot of times you'll have a lot of different objects in the scene. There will be times when you'll need to hide things or show things, so that you can isolate something and work on it a little bit more closely. Now, we can do this in Maya through the Hide and Show functionality. You can find this under Display. There are two options here. One is Hide, and the other one is Show. They are complementary. So, let's go ahead and start with Hide. We can basically hide a selection.
So let's say I select this planet. I can just hide it. Now, you think it's gone away, but actually if you look in the Outliner, you'll see that the planet is still there. All the houses are here, and this little planet is here, but notice how it's grayed out. That means that that is hidden. If we want to show it, we can just go Show Selection or Show Last Hidden. So, for example, here I would just Hide Selection. I can do a whole bunch of stuff here, and then I can go show the last thing I hid, which is kind of nice.
It's a great way to make something go away for little bit, and then bring it back. I can, for example, select just this house and let's say I really want to work on this house, but there are other things in the way. I could just do Hide Unselected Objects, and then that would isolate just that house. I can do Undo just to undo that operation very quickly. If I wanted to, I can also hide geometry by type. So, let's say I didn't want to see any NURBS surfaces or polygonal surfaces, or anything like that. I could also hide that.
I can hide lights, cameras, and so on. I can really just hide anything I want in the scene by type. Then from the Show menu, the most important one is basically Show Selection. So, I can select something in the Outliner or the Hypergraph and just show that. I could show my last hidden, or I can show certain types of geometries. Another thing we can do is we can show certain types of kinematics, which is for character animation deformers. We could hide or show lattices and so on. So, this is really just a very simple function. It's just you hide it and then you show it.
If it's hidden, it shows up in gray in the Outliner.
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