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Creating Textures and Shaders in Maya with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.
Thanks for joining me. I've enjoyed presenting this course and I hope you've enjoyed following along and I hope you got a lot out of it. I wanted to point out that there are places online you can go to find more resources. One of the best web sites for Maya resources is the area which is put together by Autodesk, and under the Downloads section, if you search under Maya, you can find things like additional shader presets as well as information scripts and online forums. Thanks once again and I hope you have a good time creating realistic renders for your scenes.
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