Maya: Game Prop Creation
With Adam Crespi
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Duration: 9h 33m
Skill level: Intermediate
Released: 8/20/2012
Course details
Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement.
Skills you’ll gain
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Meet the instructor
Contents
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Overview of modeling a large prop and planning for modular textures and models6m 53s
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Blocking out the overall form6m 14s
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Adding curved panels3m 26s
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Rounding the corners6m 46s
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Unwrapping the face frame6m 39s
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Unwrapping the sides5m 8s
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Moving and sewing UVs5m 23s
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Laying out the UV coordinates5m 47s
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Overview of the texturing process and PSD networks4m 43s
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Creating a bump map for the sides10m 55s
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Adding details to the bump map8m 6s
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Drawing the bump map for the front7m 51s
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Adding details to the panels7m 45s
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Painting the diffuse texture and planning the layers3m 35s
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Painting the base coat and the logo5m 24s
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Adding labels and other markings10m 45s
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Adding soft rust8m 32s
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Adding rust bubbles8m 58s
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Setting up a library of gas pump textures6m 40s
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Painting dirt and rust variations5m 23s
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Weathering away the paint5m 1s
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Converting bump maps to normal maps5m 36s
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Testing the maps11m 8s
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Overview of modeling small props1m 59s
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Modeling a sledgehammer6m 11s
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Modeling a pry bar6m 26s
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Adding detail and hardening edges5m 28s
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Unwrapping as part of building a texture sheet for small tools8m 27s
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Modeling a metal ladder8m 51s
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Unwrapping and cloning8m 46s
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Placing the clean texture8m 39s
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Laying out a texture sheet for multiple tools8m 37s
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Painting rusty steel7m 46s
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Adding dirt and wear5m 42s
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Planning for optimal texture usage7m 37s
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Painting dirt and age variations3m 42s
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Modeling furniture using simple parts and reusable textures2m 53s
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Planning and analyzing the modeling of a chair4m 56s
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Blocking out the basic form8m 24s
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Adding detail and softening edges6m 42s
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Refining the silhouette12m 9s
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Blocking out the form of a round chair7m 39s
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Adding detail and softening the edges of a round chair5m 20s
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Unwrapping as part of building a texture sheet for furniture14m 36s
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Planning the modeling of a table3m 14s
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Blocking out the basic table form4m 41s
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Adding legs to the table7m 6s
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Breaking up the model for texturing7m 55s
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Laying out the wood texture9m 29s
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Reusing parts to make a round table10m 12s
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Understanding the importance of painting textures from scratch2m 9s
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Creating the initial grain lines4m 43s
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Adding value variation across the grain2m 22s
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Warping the grain2m 50s
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Adding knots4m 27s
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Colorizing the grain and planning for stains6m 53s
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Cutting out boards for a UV layout5m 26s
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Adding patina and wear to a final texture10m 33s
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Understanding the importance of a low poly count4m 46s
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Overview of normal maps9m 26s
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Overview of the high-poly projection pipeline3m 10s
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Planning the UV space for projection5m 29s
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Working with hard edges and subdividing7m 22s
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Adding details by beveling and extruding6m 50s
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Fixing geometry7m 39s
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Using the Sculpt Geometry tool and soft selection to add dents9m 32s
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Baking the high-poly model onto the low-poly model to produce a normal map8m 21s
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Overview of Mudbox4m 26s
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Preparing for a smooth export to Mudbox7m 43s
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Importing from Mudbox: Choosing the right resolution5m 9s
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Using the sculpt tools8m 30s
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Painting8m 58s
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Exporting paint layers from Mudbox1m 35s
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Extracting and exporting a normal map from Mudbox6m 2s
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Importing and assigning objects and maps in Unity8m 41s
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Overview of ambient occlusion and specularity5m 55s
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Setting up ambient occlusion as a texture7m 3s
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Using ambient occlusion as a foundation for dirt6m 44s
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Using ambient occlusion as a foundation for rust10m 5s
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Painting a specular map6m 48s
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Streamlining the import process: Placing maps in the right channels4m 29s
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What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone