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Maya 2011 New Features
Illustration by John Hersey

Exploring the new Color Picker


From:

Maya 2011 New Features

with George Maestri

Video: Exploring the new Color Picker

One of the features, I really like is the new color picker and this gives you a lot more options in creating and customizing the colors in your Maya scene. Now I've got this model open. I'm just going to go ahead and select it, because really I just want something that has color on it. I'm going to go into my Attribute Editor and then I'm going to scroll over here until I find a lambert4, which is the skin color on this particular model. Now what I want to do is scroll down until I find this Color attribute here and I'm going to single-click on this and when I do this, it brings up a small color picker.

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Maya 2011 New Features
1h 22m Intermediate May 13, 2010

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Author George Maestri explores the significant and robust feature set in Maya 2011 that add functionality for its 3D workflows in Maya 2011 New Features. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. Enhancements to rendering and special effects are also reviewed. Exercise files accompany the course.

Topics include:
  • Choosing colors with the Color Picker
  • Using the new Shelf Editor
  • Adjusting skin weights with color feedback with Paint Skin Weights
  • Connecting characters to skeletons with Interactive Skin Bind
  • Making object-level soft selections
  • Constraining objects to polys
  • Using the camera sequencer
  • Exploring the Hypershade window improvements
Subject:
3D + Animation
Software:
Maya
Author:
George Maestri

Exploring the new Color Picker

One of the features, I really like is the new color picker and this gives you a lot more options in creating and customizing the colors in your Maya scene. Now I've got this model open. I'm just going to go ahead and select it, because really I just want something that has color on it. I'm going to go into my Attribute Editor and then I'm going to scroll over here until I find a lambert4, which is the skin color on this particular model. Now what I want to do is scroll down until I find this Color attribute here and I'm going to single-click on this and when I do this, it brings up a small color picker.

This is actually new in terms of the interface, but it's actually probably fairly familiar to anybody who has used Maya. We have what's called Color History, which is the history of all the colors we've put on this model, as well as some stock colors like some stock grays and the standard red, yellow and green and so on. We also have a color wheel with a color picker here. We can also select via RGB values and we can change those from 0 to 1, 0 to 255 or we can also use HSV or Hue/Saturation and Intensity.

Now, this color picker is very similar to what we've used in Maya before. What's really cool is the new large color pickers. I'm going to go ahead and click off of this and when I double-click on this, it's going to bring up the big color picker. This in actually gives us a lot more control over how we select and organize our colors. Though along the top it has a Color History, very similar to the one we saw on the smaller color window and this basically just gives the most recent colors that we selected along with some standard colors.

Now down here we actually have a color wheel, and which again is very similar to what we've had before which allows us to basically select different types of colors and so on. But we also have four different ways to select colors. So we have a color wheel. We have another one called Spectrum which is pretty self-explanatory. You just click on the color you want and so on. We also have another one called Image. Which I think is really cool, because what you can do is you can actually hit this Load button and you can actually load in a JPEG or TIFF or TARGA or really any image that Maya supports.

And you can actually eyedropper out a color from that image. This is great, if you want actually match an image on the logo or in the backing plate or something like that. You can just take the color out of an existing image. And the last one is called the Blend and again this is pretty self-explanatory. You literally just click within this window and you get the color. Now if we go down further you can see we have Numeric Input which again is very similar to what we have before, RGB and HSV, we can also change the values for the RGB.

Then the one I actually like, I'm going to go ahead and minimize all these and just open up the one called Color Palettes. Now what this does is actually brings up a standard color palette. What's really nice is that I can actually load and save these. So if I have stock colors from the client or that we're using in a production, I can actually load those from a gile, or I can save out my stock colors to a file. Now if I want to create a custom palette, all I have to do is go into my color selector, pick a color, for example this dark red, and if I want to add it into one of these slots, all I have to do is right-click.

Once I right-click it adds it to the slot. If I left-click it basically just picks the colors. So for example, if I want it to be blue, I can just pick blue. If I want it to be this skin color, all I have to do is select this. But if I change a color and want to add that into this palette, right-click is what does it. And again, once we customize a palette we can save it. So as you can see this new color picker is really powerful.

It's going to give you a lot more options in how to select and organize your colors within Maya.

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