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Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.
So let's take a few minutes to get a little more familiarized with the Unity interface. Hopefully, you have a little bit of experience with Unity, but if you don't, this will give you a pretty good overview. I'm using just the default demo project called Angry Bots that comes preinstalled with Unity. Just so we have something to look at here. So let's start off with the Project panel. This is kind of analogous to your project folder in Maya, so this is going to hold all of the assets that are used in your game and you can see we have got these categorized with some subfolders here. So you love things like Scenes, Scripts, Textures in this folder.
This is going to automatically track the folder called Assets and Finder and it's going to automatically import anything that you save to that folder. One recommendation when you're working with files in your Project folder, especially if you're moving things around, is to do it through Unity as opposed to doing it in Finder. Unity automatically tracks lots of metadata about the files that you're using in your game and the connections between those files, and if you're moving things around outside of Unity, sometimes those connections will get broken. So as much as you can, try to move things around in Unity.
The Scene view, so that's this 3D view up here, is your interactive editor for the current scene, so here we can select all of the game objects that are in a current scene. We can move things around, kind of similar to your 3D views in Maya. Next to that we have the Game view, so this is actually the rendered interactive view that you'll see when you run the game, so think of this is kind of the render view in Maya and that'll show you your end product. Down here we have the Hierarchy and this is similar to the Outliner in Maya, so this going to show you the hierarchy of all the game objects that are in your current scene.
And just like Maya you can parent game objects to one another and if we click on any one of these, we can look over in this window called the Inspector, and think of this as kind of like your attribute editor or your channel box from Maya and here's where you can adjust all of the components of a game object, so down here I can adjust the Position, Rotation, Scale, things like that and other components like Scripts and physics components like Collider.
I can add new game objects to the hierarchy from the GameObjects menu, so I can create things like primitive polygon shapes or lights. I can add new components like scripts. They'll help to process user input and make my game interactive, and just like Maya, not all of the interfaces visible all the time, so we can bring up a few other windows. One important one. I'll click on the Window menu and we'll look at the Animation window, so Unity actually has its own built-in Animation Editor.
Again, it's kind of similar to Maya, where we can use curves to animate properties of different game objects, and we'll go over this one in a little bit more detail in a later video. If you're brand-new to Unity, I'd recommend going over some of the tutorial documents that can be found on Unity site, at unity3d.com.
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