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Exploring the Unity interface

From: Game Character Creation in Maya

Video: Exploring the Unity interface

So let's take a few minutes to get a little more familiarized with the Unity interface. Hopefully, you have a little bit of experience with Unity, but if you don't, this will give you a pretty good overview. I'm using just the default demo project called Angry Bots that comes preinstalled with Unity. Just so we have something to look at here. So let's start off with the Project panel. This is kind of analogous to your project folder in Maya, so this is going to hold all of the assets that are used in your game and you can see we have got these categorized with some subfolders here. So you love things like Scenes, Scripts, Textures in this folder.

Exploring the Unity interface

So let's take a few minutes to get a little more familiarized with the Unity interface. Hopefully, you have a little bit of experience with Unity, but if you don't, this will give you a pretty good overview. I'm using just the default demo project called Angry Bots that comes preinstalled with Unity. Just so we have something to look at here. So let's start off with the Project panel. This is kind of analogous to your project folder in Maya, so this is going to hold all of the assets that are used in your game and you can see we have got these categorized with some subfolders here. So you love things like Scenes, Scripts, Textures in this folder.

This is going to automatically track the folder called Assets and Finder and it's going to automatically import anything that you save to that folder. One recommendation when you're working with files in your Project folder, especially if you're moving things around, is to do it through Unity as opposed to doing it in Finder. Unity automatically tracks lots of metadata about the files that you're using in your game and the connections between those files, and if you're moving things around outside of Unity, sometimes those connections will get broken. So as much as you can, try to move things around in Unity.

The Scene view, so that's this 3D view up here, is your interactive editor for the current scene, so here we can select all of the game objects that are in a current scene. We can move things around, kind of similar to your 3D views in Maya. Next to that we have the Game view, so this is actually the rendered interactive view that you'll see when you run the game, so think of this is kind of the render view in Maya and that'll show you your end product. Down here we have the Hierarchy and this is similar to the Outliner in Maya, so this going to show you the hierarchy of all the game objects that are in your current scene.

And just like Maya you can parent game objects to one another and if we click on any one of these, we can look over in this window called the Inspector, and think of this as kind of like your attribute editor or your channel box from Maya and here's where you can adjust all of the components of a game object, so down here I can adjust the Position, Rotation, Scale, things like that and other components like Scripts and physics components like Collider.

I can add new game objects to the hierarchy from the GameObjects menu, so I can create things like primitive polygon shapes or lights. I can add new components like scripts. They'll help to process user input and make my game interactive, and just like Maya, not all of the interfaces visible all the time, so we can bring up a few other windows. One important one. I'll click on the Window menu and we'll look at the Animation window, so Unity actually has its own built-in Animation Editor.

Again, it's kind of similar to Maya, where we can use curves to animate properties of different game objects, and we'll go over this one in a little bit more detail in a later video. If you're brand-new to Unity, I'd recommend going over some of the tutorial documents that can be found on Unity site, at unity3d.com.

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This video is part of

Image for Game Character Creation in Maya
Game Character Creation in Maya

40 video lessons · 8969 viewers

Chris Reilly
Author

 
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  1. 3m 50s
    1. Welcome
      39s
    2. What you need to know before watching this course
      1m 9s
    3. Understanding game asset creation
      1m 21s
    4. Using the exercise files
      41s
  2. 25m 35s
    1. Setting up scene folders (Maya and Unity)
      3m 58s
    2. Optimizing geometry
      3m 14s
    3. Using symmetry
      4m 8s
    4. Extruding geometry
      4m 19s
    5. Sculpting geometry
      4m 1s
    6. Importing reference sketches
      5m 55s
  3. 37m 14s
    1. Modeling the head and nose
      5m 34s
    2. Creating the mouth
      4m 28s
    3. Crafting the eyes
      5m 11s
    4. Building the body and a wing
      10m 11s
    5. Forming the limbs
      8m 5s
    6. Adding finishing touches
      3m 45s
  4. 36m 11s
    1. UV mapping overview
      2m 43s
    2. UV mapping the body parts
      9m 18s
    3. UV mapping the face
      7m 40s
    4. UV mapping wrap-up
      3m 44s
    5. Mirroring
      4m 57s
    6. Texturing
      2m 46s
    7. Normal mapping
      5m 3s
  5. 46m 21s
    1. Setting up the skeleton
      5m 19s
    2. Building the spine
      3m 39s
    3. Finishing the skeleton
      4m 32s
    4. Rigging the legs and feet
      8m 35s
    5. Rigging the torso
      3m 49s
    6. Rigging the arms and hands
      3m 35s
    7. Rigging the face and head
      5m 9s
    8. Rigging wrap-up
      2m 27s
    9. Skin binding and weight painting
      5m 26s
    10. Animating in Maya
      3m 50s
  6. 29m 9s
    1. Exploring the Unity interface
      3m 3s
    2. Importing character and animations into Unity
      5m 50s
    3. Controlling animations with scripts: Third-person character controller
      7m 14s
    4. Controlling animations with scripts: Third-person camera controller
      4m 4s
    5. Making read/write animations using UnityScript Editor
      4m 8s
    6. Controlling scripts with animation events
      4m 50s
  7. 19s
    1. Additional resources
      19s

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