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In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.
Now, there will be times when you'll need to edit your keys in Maya and a lot of editing can be done on the Animation Timeline. Now, I have a very simple scene here where we have our character on the scooter. All I've animated is this main node, this locater on the scooter. There is actually only three keyframes. There is one here of him at the beginning, leaning to his right, leaning a little bit left, and then centered. So we've got one, two, three keyframes. Now, if I want, I can cut and paste or delete keys.
So all I have to do is put my cursor on the frame where the key exists. So let's say frame 16 here, right- click on this, and I can just hit Delete. That will delete that key. So it deleted that rotation of him. If I want, I can certainly put that back in just by hitting E and just rotating a little bit. So I can certainly put that keyframe back in or if I want, I can just hit Undo. Now, you can also cut and paste keyframes.
So if I were to copy or cut, and I could maybe move a little bit forward, and I can do a paste. In this case, I'll do Paste > Paste. What that does again, that just pastes that rotation key back in. Another thing you can do with these keys is you can move them around. So it's very easy to slide keys around. All you have to do is hold down the Shift key and left click and drag on the Timeline.
When you do, you'll notice that a little red box comes up. That box is kind of like a range. So I can select one frame, or I can select multiple frames. It just depends on how many. So, for example, if I want to select all of these frames, I can do it very easily, or if I just wanted to select a couple of frames, I can do it as well. What this does is it allows you to move keys around as well as stretch and compress keys. So if I just selected this particular one at Frame 16, I could again Shift+Select to select the actual frames.
Then if you left-click in the box, you can just move it around. So I can actually slide that key, and say, well Frame 16, I actually want it two frames earlier. Well, just move it to 14 or move it to 18, whatever frame you want. You can do it, or if you grab the ends you can scale it. Actually, probably the easier way to see that is to select more than one. I am going to hold down the Shift key, and select these two frames at 16 and 32. Then if I want, I can move both of those keys or if I grab the ends, this little arrow here, I can actually scale.
So I can actually push them together or move them apart, which is actually kind of cool as well. So there is a great way just to retime things. You can move an individual frame, or you can grab groups of frames and move them all at once or scale them. So these are some really quick ways to retime your animation on the Timeline.
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