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In Maya 2009 New Features, George Maestri demonstrates several breakthrough updates in the latest version of this 3D modeling, rendering, and animation tool. He explores the upgrades to the interface and covers soft selection and other modeling tools. George then delves into more complex new features, including the Asset Manager for organizing objects and nodes within a scene; animation layering to blend, merge, group, reorder, override, and add to preceding layers; Maya Muscle, for creating lifelike skin motion; and nParticles, a new particle system. Exercise files accompany the course.
Now let's take a look at how to edit animation that is in layers. I've got this file open called Simple_WalkRun and we have a couple of layers here. And if I select this body and go into the Graph Editor, you'll notice something a little different. What happens is when you create layers, those layers actually show up in the Graph Editor. So I have a Run_Layer, a Walk_Layer and my BaseAnimation layer just like I have here.
So if your object is a member of any layer, you are going to start getting additional entries here in the Graph Editor, as well as the Dope Sheet. Now if I want to, I can certainly expand the layer and edit the curves. So for example, this is my active layer and so I can actually edit those curves. If I unlock the Run_Layer, you can see I can edit those curves. If I select my Walk_Layer, while it's locked and the other one is active, you will see that I can't touch these curves. They are grayed out, so I really can't see them.
Now this is also another way of finding out what objects are in what layers. So if you select an object, you can actually see what layers those objects belong to. So when you go to edit curves in Maya and you are using layers, just be aware that you will have additional curves for each layer.
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