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Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
In this video, I want to show you how to create a solid from the polygons that we created in the previous video, where we dissected them into quarts. So in chapter 2, if you open up file F1 Solid. Let's take a look at our Layer Editor on the right hand side. And at the very top you can see, there's a Body Solid layer. And this is going to be the end result of this video. So let's hide that, and open the layer below this body quarts. Let's simply select the layer. We're going to go to polygon shelf, extrude.
And we're going to extrude using the blue vector arrow. The blue vector arrow is the normal direction to all the faces that are selected. Move it down like this. We don't know exactly what dimension, so we're just going to eyeball this in for now, and we can always adjust the dimension at a later date. We're not going to use any of these options down the side here. We're just going to leave the options as they are, then just click out in space. So if I right click on this To object mode, and then select until it goes green. Ctrl + A will open up our attribute editor.
Let's go ahead and find the extrude node, and there it is. So the extrude node, you can see, we can change some of those parameters. For example, our division is one, we can actually add more divisions like this. We can also change the translate value, so it can go to minus 3. So you can go back in there and edit this particular model at any stage. The only time you can't do that, is when we actually end up deleting the history, which we will do at some point. So very simply, this is how you create a solid from a planar polygon plane.
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