From the course: Modeling an F1 Wheel in Maya
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Creating a solid with the Extrude tool - Maya Tutorial
From the course: Modeling an F1 Wheel in Maya
Creating a solid with the Extrude tool
In this video, I want to show you how to create a solid from the polygons that we created in the previous video, where we dissected them into quarts. So in chapter 2, if you open up file F1 Solid. Let's take a look at our Layer Editor on the right hand side. And at the very top you can see, there's a Body Solid layer. And this is going to be the end result of this video. So let's hide that, and open the layer below this body quarts. Let's simply select the layer. We're going to go to polygon shelf, extrude. And we're going to extrude using the blue vector arrow. The blue vector arrow is the normal direction to all the faces that are selected. Move it down like this. We don't know exactly what dimension, so we're just going to eyeball this in for now, and we can always adjust the dimension at a later date. We're not going to use any of these options down the side here. We're just going to leave the options as they are, then just click out in space. So if I right click on this To object…
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Contents
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Using the Create Polygon tool2m 12s
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Snapping polygons2m 58s
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Creating quads with the Interactive Split tool3m 15s
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Creating a solid with the Extrude tool1m 47s
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Adding a chamfer using the Bevel tool6m 7s
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Understanding the Insert Edge Loop tool2m 47s
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Mirroring across the centerline with Duplicate Special2m 54s
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Alternatives to Duplicate Special2m 2s
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Understanding the Combine and Merge commands1m 59s
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Using the Merge Vertex tool5m 16s
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Using the software renderer for quick renders2m 29s
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Using mental ray for higher-quality renders3m 27s
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Understanding mental ray's Approximation Editor3m 16s
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