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Creating a solid with the Extrude tool

From: Modeling an F1 Wheel in Maya

Video: Creating a solid with the Extrude tool

In this video, I want to show you how to create a solid from the So let's hide that, and open the layer below this body quarts. Move it down like this.

Creating a solid with the Extrude tool

In this video, I want to show you how to create a solid from the polygons that we created in the previous video, where we dissected them into quarts. So in chapter 2, if you open up file F1 Solid. Let's take a look at our Layer Editor on the right hand side. And at the very top you can see, there's a Body Solid layer. And this is going to be the end result of this video. So let's hide that, and open the layer below this body quarts. Let's simply select the layer. We're going to go to polygon shelf, extrude.

And we're going to extrude using the blue vector arrow. The blue vector arrow is the normal direction to all the faces that are selected. Move it down like this. We don't know exactly what dimension, so we're just going to eyeball this in for now, and we can always adjust the dimension at a later date. We're not going to use any of these options down the side here. We're just going to leave the options as they are, then just click out in space. So if I right click on this To object mode, and then select until it goes green. Ctrl + A will open up our attribute editor.

Let's go ahead and find the extrude node, and there it is. So the extrude node, you can see, we can change some of those parameters. For example, our division is one, we can actually add more divisions like this. We can also change the translate value, so it can go to minus 3. So you can go back in there and edit this particular model at any stage. The only time you can't do that, is when we actually end up deleting the history, which we will do at some point. So very simply, this is how you create a solid from a planar polygon plane.

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This video is part of

Image for Modeling an F1 Wheel in Maya
Modeling an F1 Wheel in Maya

41 video lessons · 997 viewers

Veejay Gahir
Author

 
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  1. 1m 30s
    1. Welcome
      57s
    2. Using the exercise files
      33s
  2. 17m 3s
    1. Setting the project defaults
      1m 24s
    2. Setting the scene units
      1m 57s
    3. Customizing shelves
      3m 8s
    4. Importing the reference image
      2m 26s
    5. Checking the footprint in Alias Design
      3m 19s
    6. Comparing different workflows
      4m 49s
  3. 40m 29s
    1. Using the Create Polygon tool
      2m 12s
    2. Snapping polygons
      2m 58s
    3. Creating quads with the Interactive Split tool
      3m 15s
    4. Creating a solid with the Extrude tool
      1m 47s
    5. Adding a chamfer using the Bevel tool
      6m 7s
    6. Understanding the Insert Edge Loop tool
      2m 47s
    7. Mirroring across the centerline with Duplicate Special
      2m 54s
    8. Alternatives to Duplicate Special
      2m 2s
    9. Understanding the Combine and Merge commands
      1m 59s
    10. Using the Merge Vertex tool
      5m 16s
    11. Using the software renderer for quick renders
      2m 29s
    12. Using mental ray for higher-quality renders
      3m 27s
    13. Understanding mental ray's Approximation Editor
      3m 16s
  4. 16m 39s
    1. Adding button recesses with Boolean operations
      2m 51s
    2. Creating quads using the Interactive Split tool
      3m 19s
    3. Creating the button base
      5m 23s
    4. Creating the button indent
      3m 39s
    5. Scaling the buttons
      1m 27s
  5. 11m 39s
    1. The main footprint
      1m 25s
    2. Creating quads
      1m 10s
    3. Create a solid
      3m 44s
    4. Fine-tuning the handle
      2m 45s
    5. Mirror across the centerline
      2m 35s
  6. 20m 56s
    1. Creating the paddles
      4m 46s
    2. Modeling the rotary dial
      8m 26s
    3. Modeling the center pad
      4m 35s
    4. Modeling the digital display
      3m 9s
  7. 18m 8s
    1. Create an alpha in SketchBook Pro
      58s
    2. Rendering exercise
      4m 49s
    3. Positioning lights and adjusting light attributes
      5m 18s
    4. Render settings
      3m 3s
    5. Comparing and saving renders
      4m 0s
  8. 26s
    1. Next steps
      26s

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