From the course: Creating Product Shots in Maya
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Creating a reflective tabletop material - Maya Tutorial
From the course: Creating Product Shots in Maya
Creating a reflective tabletop material
Now that our most important material is assigned and set up, we could actually start working on fine-tuning the lighting and the brightness of the white cards, and so on. However, it's a better idea, actually, to get our ground plane sorted out first, because it's not going to be an actual diffuse material in the final rendering. It's going to be a highly reflective tabletop and for that reason we want to get that sorted out first because that's going to have a lot of influence on the final gather. We'll assign a new material to the tabletop, right-click the table layer and choose Select Objects. Then, right-click the object and choose Assign New Material. And once again, it's going to be Media Material X Passes. We'll rename it. I like tabletop Mia Press Enter. There isn't really a preset that we can start from here. So, we'll just go ahead and adjust the values directly. I'm going to bring the color down to a pretty dark gray. Maybe a value of about 0.15, we can click on the color…
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Contents
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Creating shaders with mia_material_x_passes2m 53s
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Creating an environment material7m 43s
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Customizing a chrome material8m 56s
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Creating a reflective tabletop material2m 54s
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Mapping reflection and transparency6m 52s
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Blurring a file map5m 33s
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Adjusting colors with RemapHSV5m 36s
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Shading white cards5m 17s
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Fine-tuning studio lights5m 42s
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Adding a procedural 3D texture5m 18s
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Creating a painted metal material2m 20s
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Customizing a glass material5m 43s
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Understanding ambient occlusion in mia_material4m 17s
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Applying ambient occlusion in a shading network9m 29s
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