From the course: Modeling an F1 Wheel in Maya

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Creating quads with the Interactive Split tool

Creating quads with the Interactive Split tool - Maya Tutorial

From the course: Modeling an F1 Wheel in Maya

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Creating quads with the Interactive Split tool

In this video, I'm going to show you how to create quads from the N-gon that we created in the previous video. So, if we open up file, chapter two, F-one quads, let's take a look at the layer structure on the right hand side. You'll notice that, at the very top, we have a layer called body quads. This will be the end result of this particular video. So, let's go into the Top view. Let's hide the reference image, let's hide the body quads layer, and let's make visible the body footprints. Let's select this, and let's go ahead now, and start creating quads from this N-gon. So, let's zoom into the corner. And I'd like to try and start with the most obvious quads. So, let's go to Edit>Mesh>Interactive Split Tool, and let's just start dissecting. This y t say yes and keep us in the command. Every time I click, and then just come back to the y. And at the bottom, these ones are quite obvious, and from the very top down to here, like so, and now I'm going to move across the polygon like…

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