From the course: Modeling an F1 Wheel in Maya
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Creating quads with the Interactive Split tool - Maya Tutorial
From the course: Modeling an F1 Wheel in Maya
Creating quads with the Interactive Split tool
In this video, I'm going to show you how to create quads from the N-gon that we created in the previous video. So, if we open up file, chapter two, F-one quads, let's take a look at the layer structure on the right hand side. You'll notice that, at the very top, we have a layer called body quads. This will be the end result of this particular video. So, let's go into the Top view. Let's hide the reference image, let's hide the body quads layer, and let's make visible the body footprints. Let's select this, and let's go ahead now, and start creating quads from this N-gon. So, let's zoom into the corner. And I'd like to try and start with the most obvious quads. So, let's go to Edit>Mesh>Interactive Split Tool, and let's just start dissecting. This y t say yes and keep us in the command. Every time I click, and then just come back to the y. And at the bottom, these ones are quite obvious, and from the very top down to here, like so, and now I'm going to move across the polygon like…
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Contents
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Using the Create Polygon tool2m 12s
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Snapping polygons2m 58s
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Creating quads with the Interactive Split tool3m 15s
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Creating a solid with the Extrude tool1m 47s
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Adding a chamfer using the Bevel tool6m 7s
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Understanding the Insert Edge Loop tool2m 47s
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Mirroring across the centerline with Duplicate Special2m 54s
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Alternatives to Duplicate Special2m 2s
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Understanding the Combine and Merge commands1m 59s
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Using the Merge Vertex tool5m 16s
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Using the software renderer for quick renders2m 29s
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Using mental ray for higher-quality renders3m 27s
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Understanding mental ray's Approximation Editor3m 16s
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