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In some cases you can save time by drawing polygons strips. And in this case it would actually save us a little bit of time to draw around the duckie's eye here. So what I'm going to do, is I'm going to go ahead and activate the quad draw tool, and I'm also going to make sure my transform constraint is set to the duckie body. And I want to set the size of the new polygons I'm going to draw, so hold down Ctrl+Shift. And the middle mouse button to set the size of the new polygons. So, again it's Ctrl+Shift+middle mouse to set the size.
When I get that the way I want it, then I can hold down Ctrl+Shift, and without holding down any mouse button. I want to just sort of drive around here until I get that polygon edge lined up the way I want it to, and then hold down the left mouse button and start drawing. Wow, look at that. How cool is that? Now, I want to stop just short of that last one, release the mouse, and I want to create that last polygon there by holding down Shift and just left mouse click. Then of course I can go into tweak mode and move these points around, I'm still constrained to that surface.
Very cool stuff. This will save you a lot of time.
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