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Game Character Creation in Maya
Illustration by John Hersey

Creating the mouth


From:

Game Character Creation in Maya

with Chris Reilly
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  1. 3m 50s
    1. Welcome
      39s
    2. What you need to know before watching this course
      1m 9s
    3. Understanding game asset creation
      1m 21s
    4. Using the exercise files
      41s
  2. 25m 35s
    1. Setting up scene folders (Maya and Unity)
      3m 58s
    2. Optimizing geometry
      3m 14s
    3. Using symmetry
      4m 8s
    4. Extruding geometry
      4m 19s
    5. Sculpting geometry
      4m 1s
    6. Importing reference sketches
      5m 55s
  3. 37m 14s
    1. Modeling the head and nose
      5m 34s
    2. Creating the mouth
      4m 28s
    3. Crafting the eyes
      5m 11s
    4. Building the body and a wing
      10m 11s
    5. Forming the limbs
      8m 5s
    6. Adding finishing touches
      3m 45s
  4. 36m 11s
    1. UV mapping overview
      2m 43s
    2. UV mapping the body parts
      9m 18s
    3. UV mapping the face
      7m 40s
    4. UV mapping wrap-up
      3m 44s
    5. Mirroring
      4m 57s
    6. Texturing
      2m 46s
    7. Normal mapping
      5m 3s
  5. 46m 21s
    1. Setting up the skeleton
      5m 19s
    2. Building the spine
      3m 39s
    3. Finishing the skeleton
      4m 32s
    4. Rigging the legs and feet
      8m 35s
    5. Rigging the torso
      3m 49s
    6. Rigging the arms and hands
      3m 35s
    7. Rigging the face and head
      5m 9s
    8. Rigging wrap-up
      2m 27s
    9. Skin binding and weight painting
      5m 26s
    10. Animating in Maya
      3m 50s
  6. 29m 9s
    1. Exploring the Unity interface
      3m 3s
    2. Importing character and animations into Unity
      5m 50s
    3. Controlling animations with scripts: Third-person character controller
      7m 14s
    4. Controlling animations with scripts: Third-person camera controller
      4m 4s
    5. Making read/write animations using UnityScript Editor
      4m 8s
    6. Controlling scripts with animation events
      4m 50s
  7. 19s
    1. Additional resources
      19s

Video: Creating the mouth

In this video we will look at making the mouth, which is really just a simple extrusion inwards. Now one thing I want to do in the side view here is make a couple adjustments to these edge loops. So I want-- this one at the top looks pretty good because it's kind of lined up with that upper lip. I want to get this bottom one lined up with the lower lip and then have this one I have got selected in between. So I am just going to drag that up. Drag that up just so it's kind of horizontally aligned with the bottom of the lip there.

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Game Character Creation in Maya
2h 58m Intermediate Sep 15, 2011

Viewers: in countries Watching now:

Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.

Topics include:
  • Optimizing, extruding, and sculpting geometry
  • Modeling a character's head and body
  • UV-mapping the head and body
  • Mirroring and texturing
  • Setting up the skeleton
  • Rigging the head and body
  • Skin binding & weight painting
  • Controlling animation with scripts in Unity
Subjects:
3D + Animation Modeling Character Animation Game Design
Software:
Maya
Author:
Chris Reilly

Creating the mouth

In this video we will look at making the mouth, which is really just a simple extrusion inwards. Now one thing I want to do in the side view here is make a couple adjustments to these edge loops. So I want-- this one at the top looks pretty good because it's kind of lined up with that upper lip. I want to get this bottom one lined up with the lower lip and then have this one I have got selected in between. So I am just going to drag that up. Drag that up just so it's kind of horizontally aligned with the bottom of the lip there.

And then I can scale these with the Scale tool but I want to scale out from the back edge of the head. So I can move that scaling point just by holding down the D key and I want to move it right so that it's aligned with that back vertex. So I will also hold down V to snap to vertices. Just move that right back. And just kind of scale it so that's going to align sort of with the shape of the head there. And same thing for this edge loop.

I am going to hold down D to move the reference point and V to snap to vertex. Scale that out, maybe come down a little bit, and I will do the same thing from the front view. So aligning the edge loops like this is going to give us a nice starting point for when we do an extrusion for the mouth. It's going to let us have sort of a nice lip shape around the mouth and it will make deformations easier once we go to do animations on the mouth.

So I continue tweaking this until I get the mouth lined up how I wanted. So again I want this top edge loop to be lined up more or less with the upper lip, this bottom one with the lower lip, and this middle one kind of in between where the teeth would meet and that's going to let me extrude inward to form the mouth and form a nice little lip shape that will make deformations a lot easier down the road. Okay, so then to form the mouth I will switch to Face mode and I will Shift+Select these four faces. Under Edit Mesh I'll make sure to Keep Faces Together is checked and then I will Extrude and I just want to scale these down a little bit, move them over, and I will switch to the Perspective view just to make sure that's looking okay.

So what we want to do here is kind of drag this extrusion out a little bit. So I will do this from the Side view and I am going to click this little local world coordinate handle to switch to world coordinates and just kind of pull this out a little bit. So you can see as I am pulling this out we are forming a little lip shape and that's going to help to flush out the upper and the lower lips there. That looks pretty good. I am going to extrude this again and again switch to world coordinates and we will just take this straight back.

So I will switch to the Move tool by hitting W after I extrude those faces backward and I will just hold down X to get those just snap to grid and that way we can align them all up. We can see a little bit better from perspective. So now that back of the mouth is nice and flat and that's just going to make it a little bit easier down the road when we go to mirror it. So kind of like we did with the nose. I just want to go ahead and delete all these interior faces that were formed by extrusion and I will switch to Edge mode and I can see in my Front viewport here very clearly.

I want to get all these edges lined up with that axis of symmetry along the y-axis, just like we did with the nose. That's going to make mirroring easier later on. So an easy way to select all of these edges is just I am going to select this one right below the nose, go down here, Shift and double-click, and it's going to grab all those edges in between. Then I can just hold down X, Snap to Grid, and snap it right to that y-axis. That's looking good! I could keep making adjustments to the vertices to form the lip shape but for time's sake let's just see my finished file.

So it should look something like this and you can see especially the bottom lip shape there is it's just looking a lot more similar to what's in the reference image. Okay, in the next video we will look at making the eyes.

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