From the course: Maya: nHair
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Creating follicles with the Paint Hair Follicles tool - Maya Tutorial
From the course: Maya: nHair
Creating follicles with the Paint Hair Follicles tool
In this chapter, we'll be looking at follicles. To control the hair on a detailed level, for example, to have different lengths of hair, different colors, then you'll need to work with follicles, because the follicle is really the sort of atomic unit of the nHair system. The first thing I want to show you is how to paint follicles onto a polygon surface. I'll select the Scalp Emitter object and go to the nDynamics menu set, and choose nHair > Paint Hair Follicles > Options. And two windows open up. The Paint Hair Follicles settings lets us choose the operation, and what particular attribute values we want to paint. The Tool Settings window is, of course, the familiar artisan interface that allows us to control the brush settings. In the Paint Hair Follicles settings, we could paint into an existing hair system, but we don't have one yet. So our only option is to create a new one. In the Output pulldown, we want to choose Paint Effects and NURBS Curves. Because of course, we want to…
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Contents
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Creating follicles with the Paint Hair Follicles tool8m 18s
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Selecting follicles in the viewport2m 53s
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Moving follicles in UV space3m 45s
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Trimming and extending follicles4m 4s
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Painting follicle attributes4m 54s
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Painting follicle color4m 4s
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Setting individual follicle attributes4m 5s
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Converting the follicle simulation method8m 56s
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Linking objects to surfaces with follicles5m 42s
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