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Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
In this video, I'm going to show you how I created the indent or the raised portion of the rotary dial. This is basic polygon modeling, and there are many different ways to do this, but this is just the methodology that I used. So I want to select the red dial here. Let's go to my F1 shelf and hide unselected objects. Remember, if you don't have the F1 shelf loaded, you can always go over to this triangle here, load shelf. And let's go to the Desktop> Exercise files> 03. And there's a folder in there that says, F1Shelf.
And you can load that mail script. So in the top view, I'm going to take this red button and move it close to 000 world coordinate origin, just for reference. Let's go to polygons, create a cube and in the cube I'm going to put one split down the middle. And that spurts two in the horizontal direction, press R to scale and I'm going to scale this polygon like so. Let's go to Vertex mode, we'll select this vertex and these vertex points scale them out and up like this and out a fraction like that.
Back to Object mode. Let's go into perspective view here and we'll just squash it down a fraction like so, back into the top view and the last thing we want to do is just pull this top vertex point I'll play that. Let's go back to Object mode, the next thing I want to do is I want to insert a split right down the bottom portion. So back to the F1Shelf, insert Edge loop and that's about approximately where we want that. Cue to quit the command, let's go to Edge mode. Hold the shift down, double click. Make sure there's no other edges selected, just move it around like this, hold the shift down, click those two edges.
We're just going to put a simple bevel in there. Next thing to do now is go to Face mode. Hold the shift down, select that face. This face. W to move. Let's just put it down like this. Now I'm going to go into my side view. I'm just going to adjust this edge down here. Right click, go to vertex point. Slick right through the path. Now am going to to move it up like this. Let's go back to our Perspective, Object mode. Press 3 to smooth. You could see it's quite a soft shape right now. So we need to add some more edge loops into there to tighten those radiuses up.
So back to one, back into insert Edge loop, I'm going to put one here, I'm going to put one here, you can also put one just below, like this. Cue to quit the command, Object mode, press number 3. So that's more like what I'm looking for. I can also go to Face mode, select, Hold the Shift Down, select an adjacent face, double click, W to move. And I can also adjust the shape like that. So very quickly that's one methodology for creating the indent.
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