From the course: Modeling an F1 Wheel in Maya
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Creating the button indent - Maya Tutorial
From the course: Modeling an F1 Wheel in Maya
Creating the button indent
In this video, I'm going to show you how I created the indent or the raised portion of the rotary dial. This is basic polygon modeling, and there are many different ways to do this, but this is just the methodology that I used. So I want to select the red dial here. Let's go to my F1 shelf and hide unselected objects. Remember, if you don't have the F1 shelf loaded, you can always go over to this triangle here, load shelf. And let's go to the Desktop> Exercise files> 03. And there's a folder in there that says, F1Shelf. And you can load that mail script. So in the top view, I'm going to take this red button and move it close to 000 world coordinate origin, just for reference. Let's go to polygons, create a cube and in the cube I'm going to put one split down the middle. And that spurts two in the horizontal direction, press R to scale and I'm going to scale this polygon like so. Let's go to Vertex mode, we'll select this vertex and these vertex points scale them out and up like this…
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