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Creating Simulations in Maya Dynamics
Illustration by John Hersey

Creating Simulations in Maya Dynamics

with Aaron F. Ross

Video: Welcome

Welcome to Creating Simulations in Maya Dynamics. My name is Aaron F. Ross, in this course we'll be looking specifically at Maya's Rigid Body Dynamic System. This is a physics engine built into Maya; it can save you a lot of time when animating collisions and other phenomena that would be too difficult or time- consuming to keyframe by hand. In this course, we'll cover the following topics: understanding the importance of scale, generating physically accurate simulations, working with gravity and other forces known as fields, adjusting physical properties such as friction and bounce, baking a simulation to editable keyframes, and applying constraints to connect and limit the behavior of dynamic objects.
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  1. 3m 50s
    1. Welcome
      52s
    2. Prerequisites
      1m 20s
    3. Using the exercise files
      1m 38s
  2. 49m 16s
    1. Understanding the rigid body solver
      2m 3s
    2. Setting animation preferences
      3m 48s
    3. Choosing a scale convention
      4m 23s
    4. Laying out the scene
      1m 46s
    5. Modeling proxy objects
      7m 15s
    6. Constraining renderable objects to proxies
      4m 47s
    7. Organizing display layers
      1m 56s
    8. Creating passive rigid bodies
      4m 0s
    9. Creating active rigid bodies
      1m 13s
    10. Adding a Gravity field
      6m 52s
    11. Moving the center of mass
      4m 19s
    12. Setting an initial state
      3m 42s
    13. Imparting initial velocity
      3m 12s
  3. 31m 5s
    1. Improving performance with stand-ins
      3m 48s
    2. Disabling rigid body nodes with Ignore
      4m 33s
    3. Adding bounce
      1m 54s
    4. Adding friction
      2m 36s
    5. Adjusting mass
      3m 23s
    6. Applying damping
      2m 0s
    7. Tuning rigid body solver attributes
      4m 17s
    8. Adding a Radial field
      1m 48s
    9. Limiting a field with Max Distance
      2m 37s
    10. Softening a field with attenuation
      1m 23s
    11. Adjusting field attributes with manipulators
      2m 46s
  4. 31m 21s
    1. Disabling solver evaluation
      2m 7s
    2. Keyframing field magnitude
      5m 2s
    3. Pushing an active body with Impulse
      4m 15s
    4. Keying the active attribute
      6m 8s
    5. Baking the simulation to keyframes
      4m 30s
    6. Deleting all rigid body nodes
      2m 1s
    7. Editing keyframes in the Graph Editor
      2m 17s
    8. Simplifying animation curves
      5m 1s
  5. 15m 38s
    1. Understanding dynamic constraints
      5m 15s
    2. Creating dynamic objects
      1m 0s
    3. Creating a Hinge constraint
      2m 24s
    4. Creating a Spring constraint
      3m 12s
    5. Fine-tuning attributes
      3m 47s
  6. 29s
    1. Goodbye
      29s

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Creating Simulations in Maya Dynamics
2h 11m Intermediate Nov 30, 2012

Viewers: in countries Watching now:

The dynamic simulation tools in Maya allow animators and visual effects artists to create convincing animations that would be too difficult or time consuming to keyframe by hand. This course covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate the simulation with keyframes, and apply dynamic constraints. Author Aaron F. Ross shows how to apply these techniques to a realistic scenario, while explaining tools and concepts like the Rigid Body Solver, gravity fields, and dynamic constraints.

Topics include:
  • Choosing a scale convention
  • Laying out the scene
  • Modeling proxy objects
  • Creating passive and active rigid bodies
  • Imparting an initial velocity
  • Improving performance
  • Applying damping
  • Adjusting mass
  • Adding a Radial field
  • Keying the Active attribute
  • Baking the simulation to keyframes
  • Creating Hinge and Spring constraints
Subjects:
3D + Animation Visual Effects
Software:
Maya
Author:
Aaron F. Ross

Welcome

Welcome to Creating Simulations in Maya Dynamics. My name is Aaron F. Ross, in this course we'll be looking specifically at Maya's Rigid Body Dynamic System. This is a physics engine built into Maya; it can save you a lot of time when animating collisions and other phenomena that would be too difficult or time- consuming to keyframe by hand. In this course, we'll cover the following topics: understanding the importance of scale, generating physically accurate simulations, working with gravity and other forces known as fields, adjusting physical properties such as friction and bounce, baking a simulation to editable keyframes, and applying constraints to connect and limit the behavior of dynamic objects.

Let's take a look at what Maya Dynamics can do for us.

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