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Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine. In this course, author Aaron F. Ross shows how to create materials and shaders for 3D objects, characters, and landscapes, with reflectivity, transparency, and amazing texture. Become more comfortable building shader networks and open up a lot of new possibilities for creative surfaces in Maya.
(music playing) Hello! I'm Aaron F. Ross. And welcome to Creating Shader Networks in Maya and Mental Ray. In this course we will examine Maya's Hypershade Material editor in depth. We will customize core material attributes, such as Diffuse Color and Specular Highlights. I'll show you how to achieve commonly needed material effects, including glossiness and reflection, transparency and translucence, and surface relief or roughness. In the Hypershade, we will see how to work most efficiently by duplicating nodes in constructing branching networks.
The Mental Ray renderer offers many advanced features not found in the standard Maya software renderer. I'll show you how to leverage its power by employing Mental Ray Specific Materials and Maps. Additionally, we'll take a look at constructing non-photo real materials for stylized artistic looks. The course concludes with an introduction to Maya Toon. Maya's feature set for building Shader Networks is deep and powerful. I'm looking forward to sharing my knowledge with you in creating Shader Networks in Maya and Mental Ray.
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