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Creating Product Shots in Maya
Illustration by John Hersey

Creating Product Shots in Maya

with Aaron F. Ross

Video: Welcome

Hi, I'm Aaron F Ross. In this course we use Maya and Adobe After The learning outcomes are informed by real-world production workflows. For maximum control over the look of the shot, we render out To color correct and sweeten the rendering,
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  1. 4m 38s
    1. Welcome
      1m 0s
    2. Using the exercise files
      3m 38s
  2. 36m 20s
    1. Importing a CAD model
      4m 29s
    2. Setting units and grid options
      4m 42s
    3. Moving viewport cameras
      1m 27s
    4. Managing the scene hierarchy
      6m 14s
    5. Creating display layers
      5m 29s
    6. Modeling a tabletop
      1m 35s
    7. Modeling an environment sphere
      3m 45s
    8. Creating a camera
      3m 56s
    9. Framing the shot
      4m 43s
  3. 44m 43s
    1. Creating an ideal diffuse test object
      3m 20s
    2. Enabling mental ray
      2m 8s
    3. Setting up a linear lighting workflow
      4m 0s
    4. Creating area lights
      3m 2s
    5. Building white cards
      7m 41s
    6. Focusing the lights
      1m 58s
    7. Controlling intensity
      8m 28s
    8. Adjusting area-light samples
      6m 57s
    9. Optimizing Final Gathering
      7m 9s
  4. 1h 18m
    1. Creating shaders with mia_material_x_passes
      2m 53s
    2. Creating an environment material
      7m 43s
    3. Customizing a chrome material
      8m 56s
    4. Creating a reflective tabletop material
      2m 54s
    5. Mapping reflection and transparency
      6m 52s
    6. Blurring a file map
      5m 33s
    7. Adjusting colors with RemapHSV
      5m 36s
    8. Shading white cards
      5m 17s
    9. Fine-tuning studio lights
      5m 42s
    10. Adding a procedural 3D texture
      5m 18s
    11. Creating a painted metal material
      2m 21s
    12. Customizing a glass material
      5m 43s
    13. Understanding ambient occlusion in mia_material
      4m 17s
    14. Applying ambient occlusion in a shading network
      9m 29s
  5. 22m 3s
    1. Understanding image-based lighting
      2m 42s
    2. Adding image-based lighting
      4m 27s
    3. Setting IblShape attributes
      2m 57s
    4. Controlling Light Emission
      4m 37s
    5. Fine-tuning image-based lighting
      7m 20s
  6. 59m 14s
    1. Rendering to high dynamic range
      9m 51s
    2. Defining After Effects color settings
      4m 9s
    3. Color correction in After Effects
      8m 14s
    4. Rendering depth of field with the bokeh lens shader
      7m 48s
    5. Controlling mental ray quality
      2m 56s
    6. Setting up render passes
      7m 30s
    7. Rendering an ambient-occlusion pass
      5m 45s
    8. Layering render passes in After Effects
      7m 37s
    9. Adjusting render passes
      5m 24s
  7. 44s
    1. Goodbye
      44s

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Creating Product Shots in Maya
4h 6m Intermediate May 15, 2014

Viewers: in countries Watching now:

Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. That's when you turn to Maya. Its toolset for materials and lighting is almost limitless. In this course, you'll learn to shade, light, and render a product shot in Maya. Aaron F. Ross is your guide through the entire production workflow, starting with a prebuilt CAD model. Aaron uses mental ray's mia_material_x shader, constructs several different lighting setups, renders to separate passes, and color corrects in Adobe After Effects. Let Maya's power help you present product renderings in their best light.

Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.

Topics include:
  • Understanding the scene layout, hierarchy, and display layers
  • Working with mia_material_x
  • Creating and optimizing mental ray area lights
  • Generating reflections with self-illuminated white cards
  • Providing indirect illumination with Final Gathering
  • Image-based lighting with high dynamic range files
  • Rendering to a 32-bit file format
  • Saving material and lighting components to render passes
  • Adding ambient occlusion
  • Layering and color correction in After Effects
Subjects:
3D + Animation Modeling Rendering Product Design CAD
Software:
Maya
Author:
Aaron F. Ross

Welcome

Hi, I'm Aaron F Ross. And I'm pleased to share my knowledge about creating product shots in Maya. In this course we use Maya and Adobe After Effects to produce several versions of a product rendering. The learning outcomes are informed by real-world production workflows. Our jumping off point is a CAD model, created in a solid modeling program for industrial designers and mechanical engineers. In Maya, we apply materials, light and render the shot.

We employ several lighting methods, including area lights, image-based lighting and self illumination. For maximum control over the look of the shot, we render out the various components such as diffuse illumination and reflections to separate passes. To color correct and sweeten the rendering, we combine all the passes in After Effects. Let's begin creating product shots in Maya.

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