Start learning with our library of video tutorials taught by experts. Get started
This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph—retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop—and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering.
Hi, I'm Adam Crespi, and welcome to Creating Game Environments in Maya and Photoshop. In this course we will look at modular modeling techniques and ways to stack UVs for a texture sheet, getting the most out of our UV space and repeating textures on an object. Additionally, we will look at ways to paint textures and add layers of dirt, wear, and grunge, exploring baking and be an occlusion for both rust and dirt. Finally, we will export out into Unity, lighting up our model and navigating around to see if things really work in the game.
We will be covering all these features, plus plenty of other tools and techniques, so let's get started with Creating Game Environments in Maya and Photoshop.
There are currently no FAQs about Creating Game Environments in Maya and Photoshop.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.