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Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit. In this course, Aaron F. Ross shows how to work with the Fluid node attributes, control the simulation quality, make collisions that mimic surface wake or waves, float objects, and improve the realism of your scenes with shaders and reflectivity.
Welcome to Creating Fluid Effects in Maya. My name is Aaron F. Ross. In this course will explore the Maya Pond and Ocean features to create convincing surfaces of water and other liquids. Here are a few of the topics we'll cover: understanding fluid node attributes, simulating dynamic ripples with a fluid pond and wake, testing simulations with interactive playback, previewing an ocean in Maya viewport, rendering water surfaces, controlling render tessellation, floating objects dynamically, driving a dynamic motorboat, and rendering an underwater scene.
Maya's pond and ocean tools make it easy to create complex shots that require liquid surfaces. These features of Maya are essential to a visual effects artist's toolkit. So let's get our feet wet in the Maya Pond and Ocean.
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