From the course: Cinematography: Maya
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Creating a Camera and Aim - Maya Tutorial
From the course: Cinematography: Maya
Creating a Camera and Aim
Maya's Camera Toolset is really the gold standard for 3D. And Maya offers several different types of cameras for you to choose from. I want to recommend that if you have a non-moving shot, if the camera does not move over the course of time, that you want to use something called a Camera and Aim, which gives the camera a look-at point. And the reason I recommend the Camera and Aim is because it's hard-wired to make sure that certain undesirable results do not occur. Namely, the Camera and Aim is designed to always maintain a level horizon line in a standard shot. Which means that the camera won't be tilted side to side. If you use a camera without an aim point, you have to take some special steps to ensure that this doesn't happen. It's also known as the Dutch tilt. We'll look at that later in the course. But my recommendation to you is for a locked-down shot that's not moving that you use a Camera and Aim. And if you want to do an animation you'll use a Standard Camera. Okay, so…
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Contents
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The importance of renderable cameras1m 55s
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Creating a Camera and Aim3m 4s
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Increasing Locator Scale2m 41s
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Moving the Camera and Aim4m 12s
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Enabling the Resolution Gate4m 21s
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Setting display options3m 14s
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Creating node presets in the Attribute Editor4m 52s
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Framing shots7m 3s
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Adjusting focal length and the field of view7m 38s
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Locking attributes2m 40s
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Setting drawing overrides and hiding connectors3m 54s
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Using a manipulator to set clipping planes4m 27s
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