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Maya 2011 has a new feature that allows you to draw Bezier curves. Now these are actually different than NURBS curves in the way that they're drawn and manipulated. So let's take a look at how to draw those. Let's go into our top viewport. Go ahead and create a Bezier curve. Now in order to create a Bezier curve, what have to do is you have to click to lay down the first point, and if you drag, you're dragging out a Bezier handle. Now, anybody who has drawn in Illustrator, or any type of graphic drawing program, should be familiar with this method of drawing curves.
So again, all you have to do is click and drag, and what you are doing is you're dragging out the tangent to that curve. So the farther apart they are, the narrower the angle, and are the closer together, the sharper the angle. So again, I can just click and drag. Now, if I don't drag, if I just click, I can create corners, which is actually a very nice thing that you can do. Or if I drag again, I can create whatever type of curve I want.
And to end the entry all you have to do is hit Enter. Once I have this curve, when I go to edit it, my control vertices are Bezier handles. It's very different than that EP curve tool, because it doesn't revert this to a NURBS curve. It retains the Bezier quality of the handles and the manipulation of this curve. Now, these curves can be used to do any sort of operation in Maya. They're just manipulated differently. Now, another thing also notice that we do have a U-direction here, so this actually shows the direction of the curve.
So Bezier curves are really handy, particularly if you're working in motion graphics and you are bringing stuff in from Illustrator, because a lot of those will have Bezier handles as well. And you can certainly use those features now in Maya.
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