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Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
In this video I'm going to show you how to create an alpha so that we can use this on the transparency channel in Maya. This is a very simple process, and there's multiple ways of achieving the same result. This is just one example. Let's go to our background layer, and we'll change the color to black. Next we're going to go to Edit Text, in this example we're going to use the word new. I want to change the color to white, we'll say OK to this, let's rasterize that layer, and then we're going to merge it to the background. Next I'm going to my pen tool, any pen tool will work fine, but I'm going to use the felt pen for now.
Let's go to rectangle, let's choose a color, white, and put a border around like this. So, essentially, we have to create an image that has pure white and pure black so that it works correctly as an alpha in Maya.
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