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Connecting Surfaces with Fillets

From: Maya 6.5 Essential Training

Video: Connecting Surfaces with Fillets

Maya 6.5 Essential Training with George Maestri guides new users through the features of this robust 3D modeling and animation application. This tutorial demonstrates how to use the Maya interface, then progresses to more advanced aspects of the program, such as NURBs and polygonal modeling, texturing, rendering, animation, and Paint Effects.

Connecting Surfaces with Fillets

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Maya 6.5 Essential Training

85 video lessons · 10274 viewers

George Maestri

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  1. 21s
    1. Welcome
  2. 1h 21m
    1. Starting Maya / Maya Interface
      8m 32s
    2. Projects / Opening Scenes
      4m 28s
    3. Viewports / Navigation
      7m 11s
    4. Menus / Hotbox / Marking Menus
      5m 35s
    5. Selecting and Moving Objects
      6m 43s
    6. Pivots
      3m 18s
    7. Customizing the Interface
      8m 10s
    8. Object Components
      4m 17s
    9. Grids and Snapping
      5m 30s
    10. Outliners and Hierarchies
      7m 41s
    11. Hypergraph
      4m 17s
    12. Attribute Editor
      5m 3s
    13. Showing and Hiding Layers
      6m 28s
    14. Templates / Selection Masks
      4m 14s
  3. 2h 47m
    1. NURBS Primitives / Components
      7m 59s
    2. Creating Curves
      10m 46s
    3. Creating Surfaces: Revolve
      4m 49s
    4. Creating Surfaces: Loft
      3m 8s
    5. Creating Surfaces: Extrude
      2m 13s
    6. Trims and Projected Curves
      4m 53s
    7. Curves on Surfaces
      4m 19s
    8. Planar Surfaces
      2m 3s
    9. Connecting Surfaces with Fillets
      3m 34s
    10. Connecting Surfaces with Stitch
      5m 29s
    11. Editing Surfaces / Artisan
      9m 51s
    12. Polygonal Primitives
      5m 46s
    13. Beveling
      5m 6s
    14. Extruding
      7m 52s
    15. Cut Faces
      1m 59s
    16. Poke Faces
      1m 17s
    17. Wedge Faces
      1m 40s
    18. Combining Objects / Attaching Surfaces
      8m 22s
    19. Smoothing
      5m 4s
    20. Subdivision Surfaces
      6m 9s
    21. Converting Surfaces (Poly > Subdiv)
      3m 7s
    22. Converting Surfaces (NURBS > Poly)
      5m 12s
    23. Deformations: Lattices
      3m 23s
    24. Non-Linear Deformations: Bend, Flare, Sine, Etc.
      6m 13s
    25. Building a Robot - Part 1 (Body)
      8m 32s
    26. Building a Robot - Part 2 (Eyes)
      7m 18s
    27. Building a Robot - Part 3 (Mouth)
      4m 27s
    28. Building a Robot - Part 4 (Tire)
      9m 58s
    29. Building a Robot - Part 5 (Yoke)
      9m 50s
    30. Building a Robot - Part 6 (Spring)
      6m 42s
  4. 1h 30m
    1. Applying Shaders / Shader Types
      12m 25s
    2. Editing Shaders / Applying Maps
      7m 12s
    3. Hypershade Window / Shader Networks
      10m 23s
    4. Multilister
      3m 54s
    5. UV Mapping and Textures
      10m 38s
    6. Projection Mapping
      6m 58s
    7. Mapping Polygons
      7m 53s
    8. Bump Mapping
      7m 2s
    9. Displacement Mapping
      5m 33s
    10. Project: Texturing a Robot - Part 1
      5m 25s
    11. Project: Texturing a Robot - Part 2
      4m 43s
    12. Project: Environment Textures
      8m 32s
  5. 1h 24m
    1. Types of Renderers / Render Globals
      4m 42s
    2. Adding Lights to a Scene
      7m 23s
    3. Lighting Attributes / Shadows
      11m 31s
    4. Cameras
      8m 32s
    5. Raytracing
      7m 25s
    6. Depth of Field
      3m 36s
    7. Mental Ray
      4m 23s
    8. Mental Ray DOF
      2m 5s
    9. Global Illumination
      10m 15s
    10. Caustics
      4m 52s
    11. Batch Rendering / Command Line Rendering
      8m 36s
    12. Project: Lighting the Scene
      6m 34s
    13. Project: Raytracing
      4m 8s
  6. 1h 2m
    1. Introduction
      5m 54s
    2. Playblast and Playback
      3m 46s
    3. Ghosting and Motion Trails
      3m 55s
    4. Dope Sheet
      5m 58s
    5. Curve Editor
      7m 32s
    6. Cycles
      5m 15s
    7. Animation Paths
      4m 7s
    8. Project: Setting up for Animation
      9m 42s
    9. Project: Animating the Robot
      6m 5s
    10. Project: Finalizing the Animation
      10m 9s
  7. 25m 41s
    1. Painting Objects
      8m 0s
    2. Creating Brushes
      8m 23s
    3. Managing Brushes
      3m 42s
    4. Paint FX Window
      5m 36s
  8. 16s
    1. Goodbye

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