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One of the most powerful 3D applications on the market, Maya 2010, now includes three complimentary bundled applications: MatchMover, powerful camera matching software; Toxik, a node-based compositor; and Backburner, a network rendering manager for Maya, 3ds Max, and Toxik. In Maya 2010: Getting Started with MatchMover, Toxik, and Backburner, instructor George Maestri demonstrates how to use these applications with Maya's existing powerful feature set to create engaging 3D animations. Exercise files accompany the course.
So, now that we have the Manager and the Server running, we can basically just minimize these, because these will basically run as background processes. Now the next thing we need to do is set up a master network location, a shared folder where all the servers can write to, and we just do that through standard network techniques. Now I am going to set this up on Windows, but if you have a separate server, just make sure that all of your machines are connected to this one server. Now how I'm going to do this is I am actually just going to go into my Exercise Files on my desktop, and we are in Chapter 3.
Now what I've done is I have actually created a folder called Backburner Share. Now this can be any folder on any disk and any directory on your machine. It can also be a separate server, and really, what I want to do here is I want to create a share. So, I am going to go right-click and go down to Properties, and under this Properties, we have Sharing. Now in order to do this, you do need to be the administrator on your computer, but once we have those privileges, we can share this.
So all we have to do is just hit the Share button, and make sure that this is shared to yourself, as well as everyone. And we want to make sure that everybody has Read/Write permissions to it. So we just pull this menu down and we say, "I want to share to everyone," add that in, and then make sure the permissions are Read/Write, because you really need to be able write those frames back once you've rendered them, or else you are going to start getting errors. Now once we do that, we hit Share, and we hit Done, and then we just close this.
So now, this is shared. Now within this folder is where I am going to put all my assets. In fact, in this, I actually have a project file called Robot Project, and that's just a standard Maya project file. So, I have my scenes in here, and then I'll have an images directory for our final renders. Now once we do that, once we have all of this set up, we need to make sure that, within Maya, that we put everything into this network path, and the best way to do that is to use Projects.
So, I am just going to go ahead and go into Maya, and now once I am in Maya, I just need to set my project to that network folder. Now here, I could actually set it to my desktop, and within my desktop actually go into Exercise Files and find that, but if I go through it this way, you'll notice that the path starts with my C drive, which is not a network drive. This will not be able to be seen by any of the other machines on the network.
So, this is not how I want to set my project. So I am going to go ahead and get rid of that, and I am actually going to go to Network, and I am going to find my PC, find me and find that network shared, under Exercise Files/Chapter 3/Backburner Share. Once I have that, you'll see that when I go into my project settings, let's just do Edit Current, you will notice that it doesn't start with a C or D drive. It starts with a double backslash, and that means it's a network path.
Once I have that set, then all I have to do is just work in that project and everything should network render to it. So let's just make sure that our project is set up with a network path, and everything else should fall into place.
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