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Cinematography in Maya

with Aaron F. Ross

Video: Welcome

Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
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  1. 2m 53s
    1. Welcome
    2. Using the exercise files
      2m 2s
  2. 27m 32s
    1. Working with the perspective viewport camera
      3m 10s
    2. Undoing camera movements
      3m 19s
    3. Using the Zoom tool
      1m 28s
    4. Using the Fly Tool
      2m 38s
    5. Displaying and moving orthographic cameras
      4m 17s
    6. Setting clipping plane attributes
      2m 56s
    7. Hiding the ViewCube
      3m 23s
    8. Using bookmarks for alternative orthographic views
      5m 4s
    9. Creating new preset orthographic views
      1m 17s
  3. 50m 2s
    1. The importance of renderable cameras
      1m 55s
    2. Creating a Camera and Aim
      3m 4s
    3. Increasing Locator Scale
      2m 41s
    4. Moving the Camera and Aim
      4m 12s
    5. Enabling the Resolution Gate
      4m 21s
    6. Setting display options
      3m 14s
    7. Creating node presets in the Attribute Editor
      4m 52s
    8. Framing shots
      7m 4s
    9. Adjusting focal length and the field of view
      7m 38s
    10. Locking attributes
      2m 40s
    11. Setting drawing overrides and hiding connectors
      3m 54s
    12. Using a manipulator to set clipping planes
      4m 27s
  4. 29m 35s
    1. Understanding the Camera Sequencer
      3m 43s
    2. Creating shots
      5m 16s
    3. Adding image planes
      4m 35s
    4. Moving and trimming shots
      3m 22s
    5. Ripple editing and stretching time
      3m 9s
    6. Creating an ubercam
      5m 13s
    7. Playblasting a sequence
      4m 17s
  5. 41m 31s
    1. Choosing the right camera for the job
      4m 51s
    2. Avoiding common pitfalls in camera animation
      4m 10s
    3. Rotating in Gimbal mode
      4m 42s
    4. Setting rotation order in the transform node
      5m 24s
    5. Animating a pan and a truck
      5m 45s
    6. Keying a truck in only one axis
      7m 13s
    7. Animating a tilt and a pedestal
      3m 29s
    8. Animating a dolly and a zoom
      5m 57s
  6. 36m 29s
    1. Animating a truck-pan move
      5m 36s
    2. Animating a pedestal-tilt move
      1m 52s
    3. Animating a zolly, or zoom-dolly, move
      3m 23s
    4. Animating a crane shot
      5m 22s
    5. Animating a handheld camera shot
      9m 42s
    6. Animating an aerial shot with an editable motion trail
      6m 19s
    7. Using the default Turntable camera
      4m 15s
  7. 34m 53s
    1. Rendering an isometric view
      5m 32s
    2. Projecting a texture from a camera
      4m 34s
    3. Understanding the Film Back
      7m 43s
    4. Emulating a view camera for tilt-shift effects
      3m 56s
    5. Adding distance blur with Depth of Field
      4m 32s
    6. Measuring with the Distance Tool
      4m 2s
    7. Animating a rack-focus effect
      4m 34s
  8. 57s
    1. Goodbye

please wait ...
Cinematography in Maya
Video duration: 0s 3h 43m Beginner


While Maya's cameras offer you a tremendous amount of creative freedom (even more than real-world cameras), their controls can be complex. This course helps you learn how to expertly adjust them. Aaron F. Ross covers viewport display, controlling orthographic cameras, framing shots, editing with the Camera Sequencer, simple and compound camera moves, and many different special effects. Start now and learn how to expertly position and animate cameras in your Maya projects and give your audience a window into your 3D world.

Topics include:
  • Getting the most out of viewport cameras
  • Controlling camera attributes such as clipping planes
  • Setting display options such as Resolution Gate
  • Adjusting focal length and field of view
  • Previz editing with the Camera Sequencer
  • Setting rotation order for predictable camera animation
  • Animating simple camera moves such as pan and dolly
  • Mastering compound moves such as crane and handheld shots
  • Understanding the Film Back attributes
  • Achieving isometric and tilt-shift effects
  • Projecting a texture from a camera
  • Rendering depth-of-field and rack-focus effects
3D + Animation


Hello, I'm Aaron F Ross, and it's my pleasure to welcome you to Cinematography in Maya. Among the topics we'll cover are, controlling view port display, manipulating orthographic cameras, setting clipping planes, framing shots, zooming in and out with focal length, nonlinear editing with the camera sequencer. Creating simple and compound camera moves. Setting up a turntable animation.

Achieving isometric and tilt shift effects. Rendering depth of field and rack focus animation. For many years, I taught a university course in Maya camera techniques. This online course is the culmination of the experience I've gained in the subject. Let's get behind the camera and explore cinematography in Maya.

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