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While Maya's cameras offer you a tremendous amount of creative freedom (even more than real-world cameras), their controls can be complex. This course helps you learn how to expertly adjust them. Aaron F. Ross covers viewport display, controlling orthographic cameras, framing shots, editing with the Camera Sequencer, simple and compound camera moves, and many different special effects. Start now and learn how to expertly position and animate cameras in your Maya projects and give your audience a window into your 3D world.
Hello, I'm Aaron F Ross, and it's my pleasure to welcome you to Cinematography in Maya. Among the topics we'll cover are, controlling view port display, manipulating orthographic cameras, setting clipping planes, framing shots, zooming in and out with focal length, nonlinear editing with the camera sequencer. Creating simple and compound camera moves. Setting up a turntable animation.
Achieving isometric and tilt shift effects. Rendering depth of field and rack focus animation. For many years, I taught a university course in Maya camera techniques. This online course is the culmination of the experience I've gained in the subject. Let's get behind the camera and explore cinematography in Maya.
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