From the course: Vehicle Rigging in Maya

Unlock the full course today

Join today to access over 22,500 courses taught by industry experts or purchase this course individually.

Checking the model for geometry problems

Checking the model for geometry problems - Maya Tutorial

From the course: Vehicle Rigging in Maya

Start my 1-month free trial

Checking the model for geometry problems

With the wheels' pivots all in the right place, now is a good time to check for any last easily fixable geometry issues. We know we need to have wheel wells made and it does look like there's a vent missing here on the side. Beyond some missing geometry or normals we need to flip, which we can take care of at any point, we should look for anything in here that's a major modeling issue. Just as a last check, before we get into more complex rigging. Anything in here on the modeling side, that would effect the bounding box of an object, for example. Or an odd mesh flow that would deform strangely. It's important to do this, to give it one last check over. To make sure that, as we're animating, there aren't built-in issues in here. There's some different ways to do this. First a visual inspection. I'll go and look at the tires, for example, and they're modeled with a tremendous amount of detail, which is fantastic. This way we can put a camera, this close for example. See the reflection…

Contents