From the course: Modeling an F1 Wheel in Maya

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Checking the footprint in Alias Design

Checking the footprint in Alias Design - Maya Tutorial

From the course: Modeling an F1 Wheel in Maya

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Checking the footprint in Alias Design

It's a good idea during any modeling process to check the scale and the units between two different cat systems. So for example, we are going to be modeling this F1 wheel in Maya and the finished data will be sent to Alias. So I'm going to do quick check between Maya and Alias to make sure that our grid coordinate systems are set correctly, and also during the translation process, that there is no inadvertent changing of scales or units. So in this case, we've set up our parameter. Which was the polygon cube to 33 centimeters wide. Which is exactly what engineering dictated. Let's just check the height as well. So we are going to go to Create > Measure Tools > Distance. Press the V for vertex. One in that corner, so we know that it was 33 centimeters wide, which is correct. We're going to do one more for the height, which is 20.0. So now we're going to go to Windows > Settings and Preferences > Plug-In Manager. Let's just make sure that our direct connect is on. This will allow us to…

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