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Watch as author George Maestri employs the basic principles of animation to bring to life simple 3D characters in Maya. Starting with an overview of the character rig, this course provides guidelines for arranging stock characters into strong poses and explains how to generate locomotion between poses in a modular fashion. The course includes step-by-step instructions on animating realistic gestures, walks, runs, facial expressions, and dialogue, and culminates with an animated scene built entirely from scratch.
Prerequisite courses: Maya 2011 Essential Training.
Hi! I'm George Maestri, and welcome to Character Animation Fundamentals in Maya. Character animation is a very deep subject. In this course, we'll get you up to speed to animate characters in Maya. We'll start off with the basics of putting characters in motion and then explore pose to pose animation. In doing that, we'll also look at some of the principles of animation, such as creating weight, forces, overlap, follow through, and secondary motion. After that, we'll animate a basic character walk by breaking it down joint by joint.
This basic walk will then be modified to add lots of character. Once you're familiar with walking, we'll take our character for a run and learn how to cycle that run. Facial animation is also an important task for any animator to master. We'll take a look at animating dialog, as well as head turns and facial expressions. Finally, we'll put all of this together and animate a scene complete with acting and dialog. So, without further ado, let's get started with Character Animation Fundamentals in Maya.
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