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Modeling a Character in Maya
Illustration by John Hersey

Building the nose


From:

Modeling a Character in Maya

with Ryan Kittleson

Video: Building the nose

Noses come in all shapes, sizes and levels of complexity especially for cartoony characters. Let's take a look at how to get a basic structure that can then be customized easily in the most kinds of noses. So, we have got our Exercise File here. It's picking up from a more left off with the eyes. I just want to zoom in on the nose and take a look at what we have got going on here. So it's a very simple, very basic nose shape. There is not a lot going on. One of the things I want to address right away is how it's has got this really smoother transition from the nose into the rest of the face.
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  1. 2m 6s
    1. Welcome
      1m 27s
    2. Using the exercise files
      39s
  2. 31m 38s
    1. Navigation and views
      3m 7s
    2. Using Smooth Preview
      1m 34s
    3. Using the Extrude tool
      5m 58s
    4. Using the power of Soft Select
      3m 54s
    5. Adding new detail to an existing model
      3m 52s
    6. Using the Sculpt Geometry tool
      4m 35s
    7. Working symmetrically
      5m 17s
    8. Setting up the image planes in Maya
      3m 21s
  3. 18m 43s
    1. Proper edge flow
      6m 4s
    2. Attaching separately modeled body parts
      7m 6s
    3. Managing your scene
      5m 33s
  4. 45m 43s
    1. Beginning the basic facial structure
      6m 40s
    2. Making the head and neck
      5m 13s
    3. Refining the mouth
      4m 47s
    4. Forming the eyes
      7m 20s
    5. Building the nose
      3m 1s
    6. Crafting the ears
      6m 18s
    7. Making the teeth and gums
      8m 14s
    8. Modeling the tongue and eyebrow
      4m 10s
  5. 26m 28s
    1. Modeling the upper torso
      5m 33s
    2. Working from the waist down to the feet
      4m 55s
    3. Constructing the palm and thumb
      4m 18s
    4. Making fingers and finishing the hand
      4m 54s
    5. Applying artistic principles to the body
      6m 48s
  6. 13m 28s
    1. Drawing the NURBS curves for hair
      8m 57s
    2. Sculpting the polygonal hair clumps
      4m 31s
  7. 20m 43s
    1. Modeling the pants
      6m 16s
    2. Creating the shirt
      8m 7s
    3. Making the shoes
      6m 20s
  8. 22m 16s
    1. Creases and hard edges
      7m 22s
    2. Cleaning up problem areas
      5m 0s
    3. Putting on the finishing touches
      4m 58s
    4. Adapting one model for many characters
      4m 56s
  9. 2m 19s
    1. Recap and further recommendations
      2m 19s

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Modeling a Character in Maya
3h 3m Intermediate Oct 12, 2010

Viewers: in countries Watching now:

In Modeling a Character in Maya, join author Ryan Kittleson for a thorough demonstration on how to create a professional, realistic 3D character from scratch in Maya 2011. The course illustrates how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Also included are tutorials on modeling clothing and shoes, and refining character features to reach the final product. Exercise files accompany the course.

Recommended prerequisites: Maya 2011 Essential Training

Topics include:
  • Smoothing out rough, polygonal surfaces with Smooth Preview
  • Fashioning limbs and features from an existing model
  • Manipulating polygons to create detail
  • Using the Sculpt Geometry tool to make organic changes
  • Modeling facial structure and the body
  • Creating hair with NURBS curves
  • Modeling pants, shoes, and shirts
  • Forming creases and hard edges
  • Fixing problem areas
  • Applying the finishing touches
Subjects:
3D + Animation Modeling Character Animation
Software:
Maya
Author:
Ryan Kittleson

Building the nose

Noses come in all shapes, sizes and levels of complexity especially for cartoony characters. Let's take a look at how to get a basic structure that can then be customized easily in the most kinds of noses. So, we have got our Exercise File here. It's picking up from a more left off with the eyes. I just want to zoom in on the nose and take a look at what we have got going on here. So it's a very simple, very basic nose shape. There is not a lot going on. One of the things I want to address right away is how it's has got this really smoother transition from the nose into the rest of the face.

I want to put in some more detail here to really define a crease right in here behind the nostril. So, an easy way I can do that is I am just going to pull out the Insert Edge Loop tool. I just want to drop in an edge right here. Turn off the Soft Selection so that's not in our way. And I will just insert another one and this is going to create some vertices that I want to tuck inside the created crease. So, I am just going to go in to Vertex mode and select some of these vertices and zoom in on them and tweak them so they are tucked in a little bit.

Just take a look around and see what that looks like. A little adjustment here. So if we can turn Smooth preview back on, you can see we have got a nice crease, a separation between the nose and the rest of the face. Maybe I just want to tweak that up just a little bit more. It's really up to you. At this point, once you have got the basic structure in, it really comes down to the artistic decisions that you want to make and how you will shape the nose out. So let's see about putting nostrils in.

Let's select underneath the nose. There are some faces that we can pick and just extrude up for nostrils. So I am just going to grab these faces right here, whatever seems right to you, and hit Extrude, I am going to switch to Move tool and just move these up inside. And now we don't need those faces up there. So I am just going to delete them. So now, you have just created very simple nostril here. Let's see what it looks like with Smooth Preview turned on. So we have got a nice, big gaping nostril.

You can edit the shape of this anyway you want. I like the Sculpt Geometry tool. I am going to turn the tool settings here and you can use Relax or Smooth. You can modify the shape of it-- just make sure I have got the object selected. Go into the Sculpt Geometry tool. So again, if you want the shape to be a little bit more rounded, you can use this. Something else I would like to use it the Soft Select. So if you select some of the vertices on the nose and turn on the Soft Select, there you can see that I can get all kinds of different nose shapes out of just really this one simple basic structure.

So cartoony noses offer many opportunities for exaggeration that can add to your model's personality.

There are currently no FAQs about Modeling a Character in Maya.

 
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