From the course: Maya: nHair

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Applying nConstraints

Applying nConstraints - Maya Tutorial

From the course: Maya: nHair

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Applying nConstraints

In our final movie on styling nHair, we're going to use nConstraints to pull the hair back. We could do similar things using passive colliders, but that would be much more difficult, because we would have to create a collision object that deformed so it could pull the hair back. So using constraints is actually going to be easier. However, I want to caution you that the process is not fault tolerant, and there may be issues if you do not exactly follow the steps as I do them here. Okay, so the first I need to do is to turn off the stickiness on this hair, because currently we've got stickiness so that it will stay put. I'm going to go ahead and turn that off. Selecting the strokes, go to the Attribute Editor. Go to the Hair System Shape node. And in the Collisions section, we want to set that stickiness back down to zero. Okay, okay now the next thing we need to do is to select the endpoints of the start curves like we did before. I'll go into the nHair menu and choose Convert…

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