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Applying a Maya interface style in Windows

From: Maya Tips and Tricks

Video: Applying a Maya interface style in Windows

A common thing you might want to do And under Windows, the technique is to modify the shortcut to Maya.

Applying a Maya interface style in Windows

A common thing you might want to do in Maya is to change the overall interface scheme. For example, so you can get black type on a light-colored background. This is the default Maya interface, it has white text on a dark background, and that's a little bit harder to read. Ironically and paradoxically, it turns out that the cognitive science research has shown that people actually learn better when the type is harder to read, more difficult to make out. So you might not want to do this until you get really familiar with Maya, so you'll have the added benefit of difficult type, but I'm going to show you how to change it up.

I'm going to close Maya, just shut it down. And under Windows, the technique is to modify the shortcut to Maya. I've got a shortcut here. I'm just going to make a duplicate of that. I'm going to right-click and copy it and then paste, so I have a separate one I can play around with. And I'll rename it, I'll just click on the name there and I'll rename to Maya 2014 light interface. And I'll right-click on it and choose Properties, and I want to zoom in on this so we can see it a little bit better. Here you will see the target, and what we want to do here is after the quotation mark, enter in a space and then a dash or hyphen, and the word style.

Another space, and then the name of the style. And the one I'm going to use is called plastique. Plastique. Once I've done that, then, I can go ahead and zoom back out. And I'll go ahead and click OK. And now, when I double-click on this icon, it will launch Maya with those command line modifiers. And as you can see now, we've got dark text on a light-colored background, which is exactly the result that I was hoping to achieve. If I want to use the default Maya interface, I just go back to the other shortcut.

I'll show you also a list of the different styles that you have available to you. So these are all the styles that you could choose from. Plastique is really the best one for Windows. You'll see that there is one for Macintosh, but it only works on the Macintosh. You won't get a Macintosh look under Windows, no matter what you do. Okay, that's how we can apply a Maya interface style in Windows.

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This video is part of

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Maya Tips and Tricks

45 video lessons · 2265 viewers

Aaron F. Ross
Author

 
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  1. 2m 16s
    1. Welcome
      48s
    2. Using the exercise files
      1m 28s
  2. 31m 0s
    1. Understanding Maya project folders
      2m 53s
    2. Creating a project
      3m 38s
    3. Setting a project
      3m 10s
    4. Managing source images and other dependent files
      6m 17s
    5. Resolving dependency issues with the File Path Editor
      4m 37s
    6. Extending the Maya project folders
      4m 1s
    7. Moving, merging, and archiving projects
      6m 24s
  3. 33m 43s
    1. Applying a Maya interface style in Windows
      2m 12s
    2. Applying a Maya interface style in Mac OS X
      1m 14s
    3. Controlling menus and toolbars
      3m 0s
    4. Displaying UI elements
      3m 50s
    5. Choosing heads-up display options
      4m 32s
    6. Adding menu commands to a shelf
      2m 31s
    7. Adding MEL commands to a shelf
      2m 31s
    8. Customizing shelves with the Shelf Editor
      2m 53s
    9. Changing color settings
      3m 20s
    10. Setting wireframe line width and color
      3m 0s
    11. Controlling object display with drawing overrides
      4m 40s
  4. 39m 42s
    1. Managing the preferences folder
      4m 40s
    2. Finding the library in Mac OS X
      2m 55s
    3. Enabling and disabling modules and plugins
      4m 9s
    4. Choosing working units for the current scene
      5m 17s
    5. Setting new scene options
      4m 27s
    6. Defining grid options
      7m 36s
    7. Using the Hotkey Editor
      5m 58s
    8. Creating node presets in the Attribute Editor
      4m 40s
  5. 30m 17s
    1. Versioning scenes with Increment & Save
      2m 56s
    2. Deleting construction history
      4m 29s
    3. Optimizing scene size
      2m 34s
    4. Archiving a scene
      1m 53s
    5. Exporting scenes or selected objects
      4m 9s
    6. Sending scenes to other Autodesk applications
      4m 48s
    7. Importing foreign file formats
      3m 53s
    8. Merging Maya scenes with the Import command
      2m 25s
    9. Editing namespaces
      3m 10s
  6. 26m 41s
    1. Creating a file reference
      3m 9s
    2. Assigning a reference proxy
      3m 58s
    3. Working with reference edits
      4m 47s
    4. Exporting a pipeline cache representation
      3m 46s
    5. Saving a bounding box representation
      1m 56s
    6. Building an assembly definition scene
      4m 20s
    7. Populating a master scene with assembly references
      4m 45s
  7. 39s
    1. Goodbye
      39s

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