Easy-to-follow video tutorials help you learn software, creative, and business skills.Become a member

Animating a run: Hip and foot motion

From: Character Animation Fundamentals with Maya

Video: Animating a run: Hip and foot motion

At this point, we've got the basic footsteps of the run blocked out, so let's go ahead and play what we've got so far. And if you notice, the character's feet are moving okay, but the character really doesn't have a lot of weight. There's not really a sense of the character jumping and falling. There's not a lot of squash and stretch. So let's go ahead and add some of that in. In order to see this a little bit more clearly, I am actually going to go into the side viewport. So I am going to highlight my side viewport, and let's take a look at what's happening with this character.

Animating a run: Hip and foot motion

At this point, we've got the basic footsteps of the run blocked out, so let's go ahead and play what we've got so far. And if you notice, the character's feet are moving okay, but the character really doesn't have a lot of weight. There's not really a sense of the character jumping and falling. There's not a lot of squash and stretch. So let's go ahead and add some of that in. In order to see this a little bit more clearly, I am actually going to go into the side viewport. So I am going to highlight my side viewport, and let's take a look at what's happening with this character.

On frame 1, he is about to take a leap; frame 3, he is in the middle of that leap; frame 5, he catches his weight; and in frame 7, he places all of his body weight on that foot. Let's go to frame 3 and animate that pose. So what he has actually done is he has actually pushed himself into the air, but if you notice the motion of my hips, they are actually moving down slightly.

Well, if he's pushing himself up in the air he actually does need to go up, so I am going to grab the hips and move him up a little bit. That should give me a little bit more of a sense of weight. But when he catches himself, he also needs to move down, because what's happening is he is catching his weight. And if you notice, between frame 5 and frame 7 he is actually moving upwards a little bit, and that's really the opposite of what we want, so I'm going to go ahead and push him down a little bit, and I am also going to rotate him forward--just so he feels like he is kind of catching his weight.

So now, he jumps up, comes down. Same thing on the opposite side; he jumps up and then he is going to squash down a little bit and rotate forward. Now let's go ahead and take a look at how this looks in perspective. So now we have got a little bit more up-and-down motion. Now his spine is pretty stiff, but we'll get to that later.

Let's go ahead and do another pass, but this time on the feet. Again, I am going to go into my side viewport because this actually is a little bit easier to see what I'm doing. Watch the motion of this foot as it goes through the run. Now what's happening here is again, he's leaping, but this foot is doing a straight in-between between frame 1 and frame 5, and we really don't want that because what's going to happen is that foot is going to flip up to kind of catch the character's weight.

So it's going to be more like that, and then the character will come down-- we could probably play with it a little bit--and then he's going to land on his toe. And then as he catches his weight, that heel is still up. Well, we need to kind of drop that heel down, so right after that contact position, I am going to go ahead and rotate that heel down to zero.

So it feels like he lands on his toe and then puts his weight right on that heel. And again, I want to make sure it's 0 here, and then as he moves back, that heel is going to lift again. You can see how that heel at least contacts the ground. It gives him a good solid connection with the ground, which is what we are wanting. And let's do the same for the other foot. So I am going to go ahead over and select the left foot and then go to frame 11.

And again, what we are going to do is we are going to flip that foot up, move it forward just a little bit, so he's trying to catch his weight, and I may have to tweak it here. And then I am going to take a look at that heel, and then one frame after the contact position--in this case at frame 14--it goes to 0, stays at 0, and then it lifts up again. So that pretty much should give me a good sense of motion for that lower body, and again, we're just playing with the lower body.

So let's take a look at this. It looks pretty good. In fact, I'm going to turn off the upper geometry, as well as the control, so we can just take a look at what that looks like as just the legs and the hips, which is really all that we've animated; and that looks pretty good. So now that we have all of this in place, we can actually turn on the upper body, which is what I am doing here in the Layers palette, and we can proceed with working with the upper body, which we'll do next.

Show transcript

This video is part of

Image for Character Animation Fundamentals with Maya
Character Animation Fundamentals with Maya

65 video lessons · 9889 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 22m 18s
    1. Introduction
      1m 10s
    2. Using the exercise files
      1m 8s
    3. Character rig overview: Simple character
      6m 19s
    4. Character rig overview: Full character
      7m 30s
    5. Using other rigs
      48s
    6. Using screen drawing tools for Windows
      3m 9s
    7. Using screen drawing tools for the Mac
      2m 14s
  2. 23m 47s
    1. Creating strong poses
      3m 27s
    2. Creating custom MEL scripts to help pose characters
      4m 39s
    3. Using layers to select characters
      1m 10s
    4. Learning the basics of posing characters
      10m 7s
    5. Creating stock poses
      4m 24s
  3. 25m 11s
    1. Understanding forces and character motion
      2m 13s
    2. Understanding drag
      5m 51s
    3. Working with secondary motion
      5m 33s
    4. Bringing the character to life
      4m 21s
    5. Refining the animation
      7m 13s
  4. 39m 30s
    1. Keyframing initial poses
      4m 21s
    2. Creating the blocking pass
      7m 42s
    3. Moving holds
      5m 27s
    4. Animating weight shift
      4m 21s
    5. Animating pose to pose transitions
      7m 46s
    6. Animating a wave
      9m 53s
  5. 42m 15s
    1. Analyzing a walk
      5m 43s
    2. Setting up a character for a basic walk
      1m 22s
    3. Animating a walk: The feet
      5m 55s
    4. Animating a walk: The lower body
      8m 23s
    5. Animating a walk: Making the cycle symmetrical
      3m 10s
    6. Animating a walk: Working with the spine
      5m 59s
    7. Animating a walk: Arm motion
      7m 28s
    8. Animating a walk: The head
      4m 15s
  6. 24m 15s
    1. The importance of the passing position
      4m 52s
    2. Working with foot placement
      3m 50s
    3. Adding character to a walk: Contact position
      5m 10s
    4. Adding character to a walk: Passing position
      3m 20s
    5. Adding character to a walk: Finalizing
      7m 3s
  7. 52m 27s
    1. A run in four poses
      2m 39s
    2. Animating a run: The first pose
      4m 31s
    3. Animating a run: The second pose
      7m 17s
    4. Animating a run: Mirroring the basic poses
      10m 59s
    5. Animating a run: Hip and foot motion
      5m 12s
    6. Animating a run: The upper body
      5m 2s
    7. Animating a run: Left arm motion
      5m 31s
    8. Animating a run: Right arm motion
      4m 39s
    9. Animating a run: Cycling the animation
      6m 37s
  8. 1h 20m
    1. Animating blinks
      7m 56s
    2. Animating changes in eye direction
      5m 6s
    3. Animating a head turn
      4m 35s
    4. Working with audio
      3m 38s
    5. Overview of mouth controls
      2m 44s
    6. Animating vowels
      15m 14s
    7. Animating consonants: B, D, and G
      7m 2s
    8. Animating consonants: F, M, and S
      8m 22s
    9. Animating lip sync: Assigning phonemes
      10m 43s
    10. Animating lip sync: The head
      9m 44s
    11. Animating lip sync: The body
      5m 10s
  9. 55m 55s
    1. Creating the main poses
      4m 18s
    2. Blocking poses to dialogue
      7m 1s
    3. In-between blocking pass
      3m 27s
    4. Animating moving holds
      5m 19s
    5. Creating weight
      6m 19s
    6. Adding secondary motion
      10m 0s
    7. Animating dialogue
      8m 12s
    8. Finalizing the animation
      11m 19s
  10. 24s
    1. Goodbye
      24s

Start learning today

Get unlimited access to all courses for just $25/month.

Become a member
Sometimes @lynda teaches me how to use a program and sometimes Lynda.com changes my life forever. @JosefShutter
@lynda lynda.com is an absolute life saver when it comes to learning todays software. Definitely recommend it! #higherlearning @Michael_Caraway
@lynda The best thing online! Your database of courses is great! To the mark and very helpful. Thanks! @ru22more
Got to create something yesterday I never thought I could do. #thanks @lynda @Ngventurella
I really do love @lynda as a learning platform. Never stop learning and developing, it’s probably our greatest gift as a species! @soundslikedavid
@lynda just subscribed to lynda.com all I can say its brilliant join now trust me @ButchSamurai
@lynda is an awesome resource. The membership is priceless if you take advantage of it. @diabetic_techie
One of the best decision I made this year. Buy a 1yr subscription to @lynda @cybercaptive
guys lynda.com (@lynda) is the best. So far I’ve learned Java, principles of OO programming, and now learning about MS project @lucasmitchell
Signed back up to @lynda dot com. I’ve missed it!! Proper geeking out right now! #timetolearn #geek @JayGodbold
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Join now "Already a member? Log in

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed Character Animation Fundamentals with Maya.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Your file was successfully uploaded.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.