New Feature: Playlist Center! Pick a topic and let our playlists guide the way.

Start learning with our library of video tutorials taught by experts. Get started

Character Animation Fundamentals with Maya
Illustration by

Animating consonants: F, M, and S


From:

Character Animation Fundamentals with Maya

with George Maestri

Video: Animating consonants: F, M, and S

So now that we've animated some consonants, let's move on to ones where the consonant is after the vowel, such as F and M, as well as other types of consonants, such as S. So we have got some additional ones at the end of the scene, so let's take a look at these. Starting around at frame 85 or so is the rest of these. (Character: F, M, so, no.) So let's go ahead and animate these, zoom in, frame 84 or so, and then zoom in here frame 108, 109, somewhere around there.
Expand all | Collapse all
  1. 22m 18s
    1. Introduction
      1m 10s
    2. Using the exercise files
      1m 8s
    3. Character rig overview: Simple character
      6m 19s
    4. Character rig overview: Full character
      7m 30s
    5. Using other rigs
      48s
    6. Using screen drawing tools for Windows
      3m 9s
    7. Using screen drawing tools for the Mac
      2m 14s
  2. 23m 47s
    1. Creating strong poses
      3m 27s
    2. Creating custom MEL scripts to help pose characters
      4m 39s
    3. Using layers to select characters
      1m 10s
    4. Learning the basics of posing characters
      10m 7s
    5. Creating stock poses
      4m 24s
  3. 25m 11s
    1. Understanding forces and character motion
      2m 13s
    2. Understanding drag
      5m 51s
    3. Working with secondary motion
      5m 33s
    4. Bringing the character to life
      4m 21s
    5. Refining the animation
      7m 13s
  4. 39m 30s
    1. Keyframing initial poses
      4m 21s
    2. Creating the blocking pass
      7m 42s
    3. Moving holds
      5m 27s
    4. Animating weight shift
      4m 21s
    5. Animating pose to pose transitions
      7m 46s
    6. Animating a wave
      9m 53s
  5. 42m 15s
    1. Analyzing a walk
      5m 43s
    2. Setting up a character for a basic walk
      1m 22s
    3. Animating a walk: The feet
      5m 55s
    4. Animating a walk: The lower body
      8m 23s
    5. Animating a walk: Making the cycle symmetrical
      3m 10s
    6. Animating a walk: Working with the spine
      5m 59s
    7. Animating a walk: Arm motion
      7m 28s
    8. Animating a walk: The head
      4m 15s
  6. 24m 15s
    1. The importance of the passing position
      4m 52s
    2. Working with foot placement
      3m 50s
    3. Adding character to a walk: Contact position
      5m 10s
    4. Adding character to a walk: Passing position
      3m 20s
    5. Adding character to a walk: Finalizing
      7m 3s
  7. 52m 27s
    1. A run in four poses
      2m 39s
    2. Animating a run: The first pose
      4m 31s
    3. Animating a run: The second pose
      7m 17s
    4. Animating a run: Mirroring the basic poses
      10m 59s
    5. Animating a run: Hip and foot motion
      5m 12s
    6. Animating a run: The upper body
      5m 2s
    7. Animating a run: Left arm motion
      5m 31s
    8. Animating a run: Right arm motion
      4m 39s
    9. Animating a run: Cycling the animation
      6m 37s
  8. 1h 20m
    1. Animating blinks
      7m 56s
    2. Animating changes in eye direction
      5m 6s
    3. Animating a head turn
      4m 35s
    4. Working with audio
      3m 38s
    5. Overview of mouth controls
      2m 44s
    6. Animating vowels
      15m 14s
    7. Animating consonants: B, D, and G
      7m 2s
    8. Animating consonants: F, M, and S
      8m 22s
    9. Animating lip sync: Assigning phonemes
      10m 43s
    10. Animating lip sync: The head
      9m 44s
    11. Animating lip sync: The body
      5m 10s
  9. 55m 55s
    1. Creating the main poses
      4m 18s
    2. Blocking poses to dialogue
      7m 1s
    3. In-between blocking pass
      3m 27s
    4. Animating moving holds
      5m 19s
    5. Creating weight
      6m 19s
    6. Adding secondary motion
      10m 0s
    7. Animating dialogue
      8m 12s
    8. Finalizing the animation
      11m 19s
  10. 24s
    1. Goodbye
      24s

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
please wait ...
Character Animation Fundamentals with Maya
6h 6m Intermediate May 20, 2011

Viewers: in countries Watching now:

Watch as author George Maestri employs the basic principles of animation to bring to life simple 3D characters in Maya. Starting with an overview of the character rig, this course provides guidelines for arranging stock characters into strong poses and explains how to generate locomotion between poses in a modular fashion. The course includes step-by-step instructions on animating realistic gestures, walks, runs, facial expressions, and dialogue, and culminates with an animated scene built entirely from scratch.

Prerequisite courses: Maya 2011 Essential Training.

Topics include:
  • Using screen-drawing tools for Windows and Mac
  • Quickly posing characters with custom MEL scripts and layers
  • Understanding forces and their role in creating lifelike animation
  • Sequencing and timing pose-to-pose animation
  • Fine-tuning transitions
  • Animating a character's gait and run
  • Crafting realistic facial expressions
  • Syncing speech to animated dialogue
Subjects:
3D + Animation Animation Character Animation
Software:
Maya
Author:
George Maestri

Animating consonants: F, M, and S

So now that we've animated some consonants, let's move on to ones where the consonant is after the vowel, such as F and M, as well as other types of consonants, such as S. So we have got some additional ones at the end of the scene, so let's take a look at these. Starting around at frame 85 or so is the rest of these. (Character: F, M, so, no.) So let's go ahead and animate these, zoom in, frame 84 or so, and then zoom in here frame 108, 109, somewhere around there.

So let's go ahead and play this. (Character: F.) So this is F. Typically, that starts with a short vowel, such as 'ah', 'eh' and then goes into this 'F' sound. Now, this is the slider that we need to play with, so let's go ahead and see what this does. Okay, so we have to incorporate this somehow. So we're going to start at frame 91 and then by frame 93, we are going to be into the 'eh' sound. So that can just be the jaw open. (Character: eh) Open that jaw up a little bit, and now we need to transition into this F sound.

But we want to make sure that that jaw is open, so I don't have a keyframe for the F yet. So I want to make sure I set one at 93, and then over the course of two frames, I am going to close this jaw. So I am going to zero that out and then dial in the F sound. So what I am doing is I am going over two frames from this to that. (Character: F.) Okay, so then once we have done that, we can fade it out by bringing that slider to 0 sometime after this end.

So let's see how this works. (Character: F, F, F.) Okay, that looks pretty good. Okay, so let's go on to something very similar, and this is M. So let's listen to this. (Character: M, M.) So, again, we're going to start with the 'eh'. So I am going to go to frame 115 or so, and start with neutral. So I am just setting a keyframe to neutral. And then I am going to go two frames in, so 115 to 117, and again I am just going to open the jaw a bit to get that 'eh' sound.

So the M comes in by about 120. So again, one easy way of doing the M is just to close the mouth. So what I can do is I can just, say around 120, 121, I can just zero out that mouth. (Character: M.) But that doesn't really give me a convincing M. What I can do though is I can actually use another blend shape or whatever I'm using to get more of a tighter lip, almost the same as we did with that B. So I am going to go to this Dialogue slider and I want to set a keyframe when the mouth is open.

So when that jaw is open, it's open at 117. So I am going to go over to this Dialogue slider, set a keyframe at 117 so that it's at 0. As that mouth closes, I want that to kind of tighten up, so now it's got-- (Character: M.) Okay, so now we have got that 'mm' sound, and so we've got the lips a little bit tighter. But also notice that the 'M' sound. It can be a long vowel. Some vowels such as T or D, they are just pretty much a short length, but M, you can do that for a very long time.

You go 'mm' and make a really long M sound, so we need to understand how long this is. So let's play this through. (Character: M.) Notice how it goes 'em', 'ah'. So, there is actually a mouth open right here at frame 125. So, what we want to do is go to 125, continue this, and again zero out that jaw, so this is where he does the 'mm' sound. (Character: M.) Then he does the 'ah', so then we can open up the mouth a little bit and then zero out that Dialogue slider. (Character: M.) Then close the jaw.

Let's see what we have here. (Character: M, M.) So that works pretty well. So the M since we have exaggerated it here, it reads very strongly from a visual context, and then we have a little bit of an open mouth to give that 'ah'. And I don't even need to open it that much, but I do want to see a little bit of space between those teeth. (Character: M, M.) And that works for that. Now, the last one I want to show you is the S, which is something you'll encounter a lot in animation.

I want to make sure that you understand some of the mechanics of animating the letter S. So with S, again, it's like M; it can go on forever. So like with an M, you can go 'mm', then S you can go 'ss'. Okay, so you can do that for a very long time. So if we play this, let's see what we've got. (Character: So.) So we have got a couple of frames of-- So, from 138 to about frame 144, we have got S, and then we have got O. So let's go start at this before 138.

So, I am going to start at 137 and set everything up. Then by about frame 140, that S can be really heard, so let's go ahead and dial in an S sound. So I am going to use my Dialogue slider and get that kind of teeth open, and then we're going into S to O. So somewhere around 143 or 144, I want to make sure I still have a keyframe for this. So now I am going to have to open my character's mouth and make him say the letter O. So I am going to go to my Jaw slider. Make sure I have a keyframe there.

Now, I want to understand where that mouth is open the most. It's going to be open here at 145. You can even see it. (Character: So.) So I want to make sure I get into an 'O' shape, O, here, but I also want to open my jaw a bit. (Character: So.) Then the 'O' goes into the 'oo', and then that jaw closes down.

So I am going to keep it in that 'O' shape until almost the end, and then I am going to fade it out at the very end by typing in 0. So let's see what we have. (Character: So, so, so.) Okay, there is a bit of a hop there. Let's see what we have got. Okay, right there you can see how this Dialogue slider is moving over, and I want to keep it there on that S. Let's try that again. (Character: So.) There we go! Okay, let's try that again. Let's see how that plays.

(Character: So, so, so.) Okay, there is a bit of a hop here, too. Okay, so again, I want to make sure that that Dialogue slider is at the bottom corner when it does that 'oo'. (Character: So.) I am going to see how this works. (Character: So, so.) So by now, you've gotten used to animating consonants and vowels at the same time.

So now that we have a little bit of practice in this, let's go ahead and move on to actually animating some dialog.

Find answers to the most frequently asked questions about Character Animation Fundamentals with Maya.


Expand all | Collapse all
please wait ...
Q: Where can I download the Linktivity Presenter drawing tool?
A: Linktivity Presenter is no longer available since the recording of this course. An alternative on-screen drawing tool is VB Doodle, which works with most 3d rendering software. Download VB Doodle here.
 
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

join now Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed Character Animation Fundamentals with Maya.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.