Animating Cartoon Characters in Maya
With George Maestri
Liked by 281 users
Duration: 2h 17m
Skill level: Intermediate
Released: 12/9/2015
Course details
Now that you've rigged your characters, it's time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a "zip out" or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
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Contents
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone