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Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
In this video I'm going to show you an alternative method to mirroring a part across a center line. So in the chapter two, let's open up file 08 alternatives. Under the Layer structure we're going to switch off Body_Symmetry and let's open up Body_Champe again. Just right-click on there, select the center faces, double-click and with the Shift held down, I'm going to select the two N-gons at the end, and delete. I select the object, and we're going to go ahead, Delete My Type > History, Modify > Freeze Transformations, Modify > Reset Transformations.
Now at this point rather than using the duplicate special function, I'm just going to use the hot key Ctrl+D to duplicate this part. So you'll notice there's actually two components here. At this point, I'm going to go over to the scale factor for x on the right hand side there and I'm just going to change this to minus 1, and Enter. Effectively, this is what duplicate special does. I want to delete this part. And I'll show you another way of visualizing this, it's Ctrl+D.
And now I want to move to the our hotkey to scale. And I'm not going to proportionally scale this, we're going to scale this only in the x vector, which is represented by this red square. Now, if you watch the scale value for x change as I move this, you'll see how this function works. So I'm just going to move it across. As it gets closer to minus 1, I'm going to stop roughly there and then just change this to minus 1, like that. Now the nice thing about this is it gives you an idea of how the pie is scaling before you actually execute it.
And it's just an alternative way to duplicating across the center line.
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