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Maya 2014 New Features introduces the major improvements to Maya 2014. Aaron F. Ross demonstrates the improvements to interface items like the Graph Editor, management tools like the Node Editor, and cameras and views, including the new Grease Pencil for drawing in viewports. He then focuses on the new Modeling Toolkit, which includes a multicomponent mode, new mesh editing functionality with Quad Draw, transform constraint, shrink-wrapping, automatic symmetry, and more. Last, learn to create Paint Effects that stick to your geometry and have realistic growth patterns.
Another very useful new camera command for modeling is Align Camera to Polygon. All you have to do is select a polygon on your object, and issue that command, and the camera will frame that polygon full screen. And additionally it will be aligned with that polygon's normal. I'll select a face on my duckie here by right-clicking choosing face and clicking on one of those components. And then in the Panel menu, I'll go to the View menu and choose Align Camera to Polygon.
And as you see now, the camera's been aligned. I do want to warn you that this particular command is not really undoable. It's sort of undoable, but it's not reliable. If I go back into the View menu and choose, Undo View Change, you'll see that it didn't go back to my original camera position and orientation. So that's a little bit of an issue that you'll need to look out for. Additionally, if you choose to use Undoable Movement for your camera, so that you can use the normal Ctrl+Z or just simply Z undo command.
If you choose Undoable Movement, then that doesn't work at all with Align Camera to Polygon.
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