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Aligning the camera to a polygon

From: Maya 2014 New Features

Video: Aligning the camera to a polygon

Another very useful new camera command for modeling is Align Camera to Polygon. All you have to do is select a polygon on your object, and issue that command, and the camera will frame that polygon full screen. And additionally it will be aligned with that polygon's normal. I'll select a face on my duckie here by right-clicking choosing face and clicking on one of those components. And then in the Panel menu, I'll go to the View menu and choose Align Camera to Polygon.

Aligning the camera to a polygon

Another very useful new camera command for modeling is Align Camera to Polygon. All you have to do is select a polygon on your object, and issue that command, and the camera will frame that polygon full screen. And additionally it will be aligned with that polygon's normal. I'll select a face on my duckie here by right-clicking choosing face and clicking on one of those components. And then in the Panel menu, I'll go to the View menu and choose Align Camera to Polygon.

And as you see now, the camera's been aligned. I do want to warn you that this particular command is not really undoable. It's sort of undoable, but it's not reliable. If I go back into the View menu and choose, Undo View Change, you'll see that it didn't go back to my original camera position and orientation. So that's a little bit of an issue that you'll need to look out for. Additionally, if you choose to use Undoable Movement for your camera, so that you can use the normal Ctrl+Z or just simply Z undo command.

If you choose Undoable Movement, then that doesn't work at all with Align Camera to Polygon.

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This video is part of

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Maya 2014 New Features

49 video lessons · 3608 viewers

Aaron F. Ross
Author

 
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  1. 2m 55s
    1. Welcome
      1m 4s
    2. Using the exercise files
      1m 51s
  2. 9m 17s
    1. Highlighting what's new
      1m 15s
    2. In-view messages
      2m 2s
    3. Display ToolClips
      1m 24s
    4. Navigating in the Outliner and Graph Editor
      1m 28s
    5. Using the Node Editor
      3m 8s
  3. 10m 14s
    1. Understanding Binary compatibility
      1m 39s
    2. Enabling Ignore Version
      52s
    3. Using Increment & Save
      3m 7s
    4. Managing file links with the File Path Editor
      4m 36s
  4. 15m 53s
    1. Controlling display preferences
      1m 11s
    2. Cycling through cameras
      1m 21s
    3. Creating a camera from a view
      51s
    4. Creating a new orthographic camera
      1m 22s
    5. Aligning the camera to a polygon
      1m 11s
    6. Drawing in the viewport with Grease Pencil
      6m 1s
    7. Unified sampling in mental ray
      3m 56s
  5. 26m 2s
    1. Activating the Modeling Toolkit
      2m 23s
    2. Making selections in multi-component mode
      2m 42s
    3. Setting selection constraints
      1m 33s
    4. Understanding mesh editing tools
      3m 10s
    5. Using the Modeling Toolkit transform tools
      5m 12s
    6. Choosing transform options
      3m 15s
    7. Setting transform constraints
      2m 54s
    8. Locking vertices
      2m 33s
    9. Shrink wrapping a selection
      2m 20s
  6. 27m 50s
    1. Retopologizing with Quad Draw
      3m 10s
    2. Creating polygon strips
      1m 10s
    3. Merging components with Target Weld
      3m 33s
    4. Extruding edges
      1m 47s
    5. Inserting edges and edge loops
      28s
    6. Refining with Multi-Cut
      3m 50s
    7. Refining with the Connect tool
      2m 38s
    8. Instancing a symmetrical duplicate
      5m 40s
    9. Modeling with symmetry
      3m 11s
    10. Symmetrizing asymmetrical components
      2m 23s
  7. 5m 10s
    1. Transforming edges with Edit Edge Flow
      1m 30s
    2. Using the Crease Set Editor
      2m 3s
    3. Selecting similar components or objects
      1m 37s
  8. 22m 54s
    1. Attaching paint effects to curves
      6m 0s
    2. Colliding paint effects with surfaces
      2m 12s
    3. Snapping tube roots to surfaces
      1m 6s
    4. Attracting tubes to surfaces
      1m 51s
    5. Randomizing leaf and flower sizes
      57s
    6. Controlling coverage with Occupation Surface
      3m 36s
    7. Sculpting with Occupation Volume
      2m 36s
    8. Setting a modifier fill object
      4m 36s
  9. 30s
    1. Goodbye
      30s

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