From the course: Maya: nHair

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Adjusting forces such as mass and drag

Adjusting forces such as mass and drag - Maya Tutorial

From the course: Maya: nHair

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Adjusting forces such as mass and drag

Another key consideration in working with end hair dynamics are forces, such as, air resistance, and gravity. How much does the hair weigh? How much does it resist the air around it? And so on. To test this most efficiently, what we want to do is to interactively move the head around so that the hair will move, and we can get a feel as to whether the forces are set correctly or not. While we're doing that, we don't want to have collisions active, because it's just going to slow us down. So I'm going to turn collisions off for the head. I'm going to select it, and then go to the Attribute Editor, Ctrl+A, and just disable that. And then I also want to hide it. Close the Attribute Editor again, disable visibility for the head layer. By the way collisions would still be calculated on invisible objects, so that's a bit different than most things in Maya. Usually in Maya if you can't see it, then it's not being calculated, but for nucleus, it would still calculate those passive collider…

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