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Oftentimes you'll need to work with sound in conjunction with animation, and Maya has the ability to import wave files into the Timeline, so you can animate against sound. So let me show you how to do that. It's really very, very simple. All you have to do is just import the sound. So you go File > Import and then go basically into your workspace or into your project file and find your sound file. Now typically we store them in the sound folder in the project and here I have a file called ScooterAudio_8sec.wav, and when you bring it in, it shows up right there on the Timeline.
So you can scrub and you can hear a frame at a time, or if you want to hear it in real-time, you need to make sure that the Timeline is set to real-time playback speed. And when you do that, you can just play along. So there it is. If you want to you can further modify sounds by using what's called the Trax Editor, which is our nonlinear animation editor in Maya. We really haven't touched on that too much, but let me at least show you where it's at.
So if we go into Animation Editors into Trax Editor, here's your sound track and what you can do is you can actually manipulate that. If you open that up, you can actually see your sound track and this is great because it allows you to adjust your sound track and move it back-and-forth in time. So if you didn't want it to start exactly at Frame 0, you could say move back to Frame 10 and now when you play it, get a little bit more time. You can also import multiple sound tracks into Trax and use them there.
Now let me show you one more little thing here is when you are on the Timeline here, if you right-click over the Timeline, you have your options for Sound. You can turn sound completely off. You can use the mixed sounds from Trax. So Trax Sounds means if I have multiple audio tracks in Trax, it allows you to use those, or you can just use an individual file. So those are some of the basics for how to import and use audio in Maya.
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