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Adapting one model for many characters

From: Modeling a Character in Maya

Video: Adapting one model for many characters

Modifying one character into several other similar types of characters can be a huge advantage because modeling a character individually from scratch can take so much time. As long as the basic structure between the two characters doesn't change very much, these techniques can really speed up your workflow. So we have got our Exercise File with Hank here and let's say we want to change him into an older, leaner type of character. The main techniques I am going to use for this is with Soft Select and the Sculpt Geometry tool. So the first thing I would like to do to Hank is make his chest less big, make his shoulders less broad.

Adapting one model for many characters

Modifying one character into several other similar types of characters can be a huge advantage because modeling a character individually from scratch can take so much time. As long as the basic structure between the two characters doesn't change very much, these techniques can really speed up your workflow. So we have got our Exercise File with Hank here and let's say we want to change him into an older, leaner type of character. The main techniques I am going to use for this is with Soft Select and the Sculpt Geometry tool. So the first thing I would like to do to Hank is make his chest less big, make his shoulders less broad.

So I am going to use the Soft Select tools to do that. I am just going to go into Vertex mode and select some of his arm and actually what I want to do is I want to turn off Reflection so that we can compare at the side of his body that I alter to the side of his body that I leave the same, so you can see what the difference looks like. So I am just going to go into the tool Settings and turn off Reflection. Okay. So I am going to zoom in here. I am going to change the area of influence of this a little bit so that we can have a gradual falloff from that arm across the chest.

Something else I'd like to do is turn on Global Soft Select so that we can get his shirt as well. So going into the Move tool I am just going to move in the chest a little bit. I can just pick different areas that I want to bring in and maybe this area down here needs to come in a little bit. I can also look at it from the front and side and just say the front of the chest can come in, his back doesn't need this thick out quite so far, just thinning up the character a little bit. And I also like to give him longer legs.

So just look at it from the front view. I am just going to select the foot up to the ankle and then I want Soft Select to just gradually select everything from the ankle up to the hips roughly and if we just pull this down, you can see that that Soft Select is just spreading out the vertices in a more natural way. Soft Select can also do fun things to the face. Let me select part of his jaw so we can zoom into it. Ad I just want to change the Falloff mode from Global to Volume and I also want to turn on Reflection just to make it easier to see how this change is affecting the face.

I am going to shrink down the area of influence little here and just bring in the jaw a little bit and just let's see in the Front view. Let's make this jaw little pointier, a little less wide and less protruding. So I am just going to move this back a little bit and up. So you we can see the character has much narrower face now. You can continue to make modifications to this. I am just going to bring in a little bit of the jaw here, and a little bit of the inside of the mouth is protruding through.

So we can also go in and select part of the gums and move those in as well. Another fun way to use Soft Select is to modify the shape of the nose. I am just going to go and select some faces on the side of his nose, make a narrower shape for the nose, and let's also look at from the side and stretch it out. So already we are getting a very different character type here. One last thing I want to do to him is shrink up his arms a little bit.

They are still a little bit bulky arms so let's make them a little bit leaner. The Sculpt Geometry tool is really good for that. If we set the Sculpt Geometry tool to Push mode and then we sculpt on the character, what that's going to do is it's going to push all the vertices closer to each other, which basically is going to shrink it up. I want to turn off Reflections so that we can see a change from one side to the other and now if I just brush with this, you can see it's just really thinning up the character. One thing that Sculpt Geometry tool can't do unfortunately is affect multiple objects at once.

It only works on one object at a time. So if you want to change the body underneath the clothing with this Sculpt Geometry tool, you will have to make any edits to the clothing afterward. But we can shrink up his chest a little bit with this and the clothing will fit more loosely on him then. So let me just get this menu out of the way so we can see the character more up close and see the entire body together. So you can see it's very easy to modify your character into other body shapes very quickly with these two tools. Although there is clearly some cleanup to be done, using the Sculpt Geometry tool and Soft Select is a quick way to build in some different shapes and proportions to your character.

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This video is part of

Image for Modeling a Character in Maya
Modeling a Character in Maya

36 video lessons · 13879 viewers

Ryan Kittleson
Author

 
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  1. 2m 6s
    1. Welcome
      1m 27s
    2. Using the exercise files
      39s
  2. 31m 38s
    1. Navigation and views
      3m 7s
    2. Using Smooth Preview
      1m 34s
    3. Using the Extrude tool
      5m 58s
    4. Using the power of Soft Select
      3m 54s
    5. Adding new detail to an existing model
      3m 52s
    6. Using the Sculpt Geometry tool
      4m 35s
    7. Working symmetrically
      5m 17s
    8. Setting up the image planes in Maya
      3m 21s
  3. 18m 43s
    1. Proper edge flow
      6m 4s
    2. Attaching separately modeled body parts
      7m 6s
    3. Managing your scene
      5m 33s
  4. 45m 43s
    1. Beginning the basic facial structure
      6m 40s
    2. Making the head and neck
      5m 13s
    3. Refining the mouth
      4m 47s
    4. Forming the eyes
      7m 20s
    5. Building the nose
      3m 1s
    6. Crafting the ears
      6m 18s
    7. Making the teeth and gums
      8m 14s
    8. Modeling the tongue and eyebrow
      4m 10s
  5. 26m 28s
    1. Modeling the upper torso
      5m 33s
    2. Working from the waist down to the feet
      4m 55s
    3. Constructing the palm and thumb
      4m 18s
    4. Making fingers and finishing the hand
      4m 54s
    5. Applying artistic principles to the body
      6m 48s
  6. 13m 28s
    1. Drawing the NURBS curves for hair
      8m 57s
    2. Sculpting the polygonal hair clumps
      4m 31s
  7. 20m 43s
    1. Modeling the pants
      6m 16s
    2. Creating the shirt
      8m 7s
    3. Making the shoes
      6m 20s
  8. 22m 16s
    1. Creases and hard edges
      7m 22s
    2. Cleaning up problem areas
      5m 0s
    3. Putting on the finishing touches
      4m 58s
    4. Adapting one model for many characters
      4m 56s
  9. 2m 19s
    1. Recap and further recommendations
      2m 19s

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