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Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Explores the significant and robust feature set in Maya 2011 that add functionality to its 3D workflows.
Demonstrates how to use MatchMover, Toxik, and Backburner with Maya’s existing powerful feature set to create engaging 3D animations.
Explores the upgrades to the interface and covers soft selection and other modeling tools.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.