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Maya 6.5 Essential Training

with George Maestri

Video: Welcome

Guides new users through the features of this robust 3D modeling and animation application.
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  1. 20s
    1. Welcome
  2. 1h 21m
    1. Starting Maya / Maya Interface
      8m 31s
    2. Projects / Opening Scenes
      4m 27s
    3. Viewports / Navigation
      7m 10s
    4. Menus / Hotbox / Marking Menus
      5m 35s
    5. Selecting and Moving Objects
      6m 42s
    6. Pivots
      3m 18s
    7. Customizing the Interface
      8m 9s
    8. Object Components
      4m 16s
    9. Grids and Snapping
      5m 29s
    10. Outliners and Hierarchies
      7m 40s
    11. Hypergraph
      4m 16s
    12. Attribute Editor
      5m 2s
    13. Showing and Hiding Layers
      6m 27s
    14. Templates / Selection Masks
      4m 13s
  3. 2h 46m
    1. NURBS Primitives / Components
      7m 58s
    2. Creating Curves
      10m 45s
    3. Creating Surfaces: Revolve
      4m 48s
    4. Creating Surfaces: Loft
      3m 7s
    5. Creating Surfaces: Extrude
      2m 12s
    6. Trims and Projected Curves
      4m 53s
    7. Curves on Surfaces
      4m 18s
    8. Planar Surfaces
      2m 2s
    9. Connecting Surfaces with Fillets
      3m 33s
    10. Connecting Surfaces with Stitch
      5m 29s
    11. Editing Surfaces / Artisan
      9m 50s
    12. Polygonal Primitives
      5m 45s
    13. Beveling
      5m 6s
    14. Extruding
      7m 51s
    15. Cut Faces
      1m 58s
    16. Poke Faces
      1m 17s
    17. Wedge Faces
      1m 40s
    18. Combining Objects / Attaching Surfaces
      8m 22s
    19. Smoothing
      5m 3s
    20. Subdivision Surfaces
      6m 8s
    21. Converting Surfaces (Poly > Subdiv)
      3m 6s
    22. Converting Surfaces (NURBS > Poly)
      5m 11s
    23. Deformations: Lattices
      3m 22s
    24. Non-Linear Deformations: Bend, Flare, Sine, Etc.
      6m 12s
    25. Building a Robot - Part 1 (Body)
      8m 31s
    26. Building a Robot - Part 2 (Eyes)
      7m 17s
    27. Building a Robot - Part 3 (Mouth)
      4m 26s
    28. Building a Robot - Part 4 (Tire)
      9m 57s
    29. Building a Robot - Part 5 (Yoke)
      9m 49s
    30. Building a Robot - Part 6 (Spring)
      6m 42s
  4. 1h 30m
    1. Applying Shaders / Shader Types
      12m 24s
    2. Editing Shaders / Applying Maps
      7m 12s
    3. Hypershade Window / Shader Networks
      10m 22s
    4. Multilister
      3m 53s
    5. UV Mapping and Textures
      10m 38s
    6. Projection Mapping
      6m 57s
    7. Mapping Polygons
      7m 52s
    8. Bump Mapping
      7m 1s
    9. Displacement Mapping
      5m 32s
    10. Project: Texturing a Robot - Part 1
      5m 24s
    11. Project: Texturing a Robot - Part 2
      4m 43s
    12. Project: Environment Textures
      8m 31s
  5. 1h 23m
    1. Types of Renderers / Render Globals
      4m 41s
    2. Adding Lights to a Scene
      7m 22s
    3. Lighting Attributes / Shadows
      11m 30s
    4. Cameras
      8m 31s
    5. Raytracing
      3m 35s
    6. Depth of Field
      7m 24s
    7. Mental Ray
      4m 22s
    8. Mental Ray DOF
      2m 4s
    9. Global Illumination
      10m 14s
    10. Caustics
      4m 51s
    11. Batch Rendering / Command Line Rendering
      8m 35s
    12. Project: Lighting the Scene
      6m 34s
    13. Project: Raytracing
      4m 7s
  6. 1h 2m
    1. Introduction
      5m 53s
    2. Playblast and Playback
      3m 45s
    3. Ghosting and Motion Trails
      3m 54s
    4. Dope Sheet
      5m 58s
    5. Curve Editor
      7m 32s
    6. Cycles
      5m 14s
    7. Animation Paths
      4m 6s
    8. Project: Setting up for Animation
      9m 41s
    9. Project: Animating the Robot
      6m 4s
    10. Project: Finalizing the Animation
      10m 8s
  7. 25m 37s
    1. Painting Objects
      7m 59s
    2. Creating Brushes
      8m 22s
    3. Managing Brushes
      3m 41s
    4. Paint FX Window
      5m 35s
  8. 15s
    1. Goodbye

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Maya 6.5 Essential Training
Video duration: 0s 8h 30m Beginner


Maya 6.5 Essential Training with George Maestri guides new users through the features of this robust 3D modeling and animation application. This tutorial demonstrates how to use the Maya interface, then progresses to more advanced aspects of the program, such as NURBs and polygonal modeling, texturing, rendering, animation, and Paint Effects.

Topics include:
  • Interface
  • NURBs and polygonal modeling
  • Texturing
  • Rendering
  • Animation
  • Paint effects
3D + Animation


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