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Creating Particle and Fire Effects with Maya
Illustration by John Hersey

Creating Particle and Fire Effects with Maya

with Aaron F. Ross

Video: Welcome

Hi! I'm Aaron F. Ross and I'd like to welcome you to Creating Particle and Fire Effects with Maya. Autodesk Maya is one of the premier applications for visual effects and digital asset creation. In this course, I'll show you how to create stunning effects with particle systems and fluid dynamics. We'll take a project-based approach to illustrate how these advanced tools integrate with a real world production workflow. In three short projects, we'll examine classic particles, nucleus particles, and dynamic fluids.
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  1. 4m 18s
    1. Welcome
      1m 1s
    2. Setting the project
      3m 17s
  2. 26m 54s
    1. Laying out the scene
      3m 11s
    2. Sketching particles on a live object
      3m 15s
    3. Adding a per-particle attribute
      3m 50s
    4. Writing a creation expression to vary radiusPP
      6m 4s
    5. Emitting particles from a curve
      5m 9s
    6. Connecting particles to gravity
      5m 25s
  3. 23m 3s
    1. Emitting particles from particles
      1m 59s
    2. Enabling per-point emission rates
      5m 58s
    3. Editing particle and emitter attributes
      3m 52s
    4. Reducing momentum with Conserve
      3m 10s
    5. Emitting trails
      8m 4s
  4. 53m 2s
    1. Writing a creation expression to vary color
      5m 45s
    2. Inheriting particle color with a global variable
      8m 26s
    3. Using the Particle Cloud material
      7m 51s
    4. Varying transparency and incandescence
      5m 39s
    5. Using Shader Glow
      3m 57s
    6. Building a particle disk cache
      7m 21s
    7. Batch rendering with multiple processors
      8m 1s
    8. Compositing in After Effects
      6m 2s
  5. 51m 34s
    1. Using the Particle Instancer
      44s
    2. Modeling and shading for the Particle Instancer
      6m 17s
    3. Duplicating instances and materials
      3m 11s
    4. Laying out the scene
      1m 7s
    5. Creating an nParticle volume emitter
      4m 18s
    6. Importing and instancing geometry
      8m 10s
    7. Varying scale with a creation expression
      4m 23s
    8. Randomizing rotation with a creation expression
      2m 31s
    9. Animating rotation with a runtime expression
      4m 11s
    10. Adding turbulence
      5m 51s
    11. Building an nCache
      3m 40s
    12. Rendering depth of field with mental ray
      4m 8s
    13. Batch rendering
      3m 3s
  6. 14m 22s
    1. Using fluids
      44s
    2. Loading fluid examples
      1m 51s
    3. Analyzing fluid presets
      1m 12s
    4. Setting the scene
      1m 14s
    5. Creating a fluid container
      2m 57s
    6. Adding a fluid emitter
      1m 14s
    7. Emitting from an object
      1m 41s
    8. Connecting emission maps
      3m 29s
  7. 52m 45s
    1. Adjusting fluid dynamic attributes
      7m 1s
    2. Fine-tuning fluid dynamics
      2m 34s
    3. Shading the fluid
      5m 51s
    4. Layering detail with fluid texture
      7m 35s
    5. Varying fluid texture with an expression
      3m 38s
    6. Animating the fluid
      6m 21s
    7. Finalizing fluid dynamics
      3m 45s
    8. Creating a fluid nCache
      2m 39s
    9. Illuminating the scene
      3m 31s
    10. Using a fluid for atmosphere
      2m 59s
    11. Modulating light intensity with a noise expression
      6m 51s
  8. 43s
    1. Goodbye
      43s

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Creating Particle and Fire Effects with Maya
3h 46m Intermediate Jul 12, 2011

Viewers: in countries Watching now:

Employ Maya particles and fluids to generate stunning special effects simulations, including exploding fireworks, tumbling snowflakes, and burning flames. Using a project-based approach, Aaron F. Ross shows how to emit and render particles, write expressions to control and fine-tune effects, and animate and shade dynamic fluids. The course also includes tutorials on batch rendering and compositing in After Effects.

Topics include:
  • Laying out the scene
  • Sketching particles on a Live object
  • Connecting particles to Fields such as Gravity
  • Emitting particles from particles
  • Varying particle shader attributes
  • Modeling and shading for the Particle Instancer
  • Importing and instancing geometry onto particles
  • Randomizing particle rotation with Creation and Runtime Expressions
  • Adding Turbulence
  • Rendering depth of field with mental ray
  • Creating 3D Fluid containers
  • Emitting dynamic fluid attributes from an object
  • Animating a dynamic fluid
  • Using a fluid for atmosphere
  • Modulating light intensity with a noise expression
Subjects:
3D + Animation Particles Visual Effects
Software:
Maya
Author:
Aaron F. Ross

Welcome

Hi! I'm Aaron F. Ross and I'd like to welcome you to Creating Particle and Fire Effects with Maya. Autodesk Maya is one of the premier applications for visual effects and digital asset creation. In this course, I'll show you how to create stunning effects with particle systems and fluid dynamics. We'll take a project-based approach to illustrate how these advanced tools integrate with a real world production workflow. In three short projects, we'll examine classic particles, nucleus particles, and dynamic fluids.

I'll lead you through generating dynamic simulations of exploding fireworks, tumbling snowflakes, and burning flames. Along the way, I'll show you how to control these effects with fields and scripted expressions. We'll cut through the complexities of Maya and focus on the most commonly needed features of the dynamics toolset. Now let's begin creating particle and fire effects with Maya.

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