Author George Maestri explores the significant and robust feature set in Maya 2011 that add functionality for its 3D workflows in Maya 2011 New Features. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. Enhancements to rendering and special effects are also reviewed. Exercise files accompany the course.
Choosing colors with the Color Picker
Using the new Shelf Editor
Adjusting skin weights with color feedback with Paint Skin Weights
Connecting characters to skeletons with Interactive Skin Bind