Particle effects can be used to create everything from realistic smoke and light to abstract design elements. In Maya Particle Effects, Audri Phillips demonstrates the particles she has found helpful in her work creating dynamic visuals for video games,film and fine art. This course goes deeper than the basics, tackling topics like saving time by reusing MEL expressions, implementing physics to create realistic effects, and manipulating paint effects to give particles the look and feel of an envisioned design. Exercise files accompany the course.
Working with particle emitters and fields
Instancing paint effects and geometry to particles
Using Maya particles to produce graphic design elements
Using the relationship editor, creating particle collisions and collision events
Creating realistic effects such as smoke by emulating real life physics
Audri Phillips graduated with a BFA in painting and photography from Carnegie Mellon University and didn't want to waitress. This happily propelled her into the film and game industry in Los Angeles. For over 20 years, she has worked for a number of studios in a variety of roles, ranging from art direction to color, lighting, and effects. Some of the studios are Robert Abeles, Electronic Arts, Sony Pictures, Digital Domain, and Prologue Films. DreamWorks Animation has been her home for the past two years.
Never one to give up on dreams, Audri continues to produce and show her personal work, which ranges from painting to digital video and wall projections.