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Particle effects can be used to create everything from realistic smoke and light to abstract design elements. In Maya Particle Effects, Audri Phillips demonstrates the particles she has found helpful in her work creating dynamic visuals for video games,film and fine art. This course goes deeper than the basics, tackling topics like saving time by reusing MEL expressions, implementing physics to create realistic effects, and manipulating paint effects to give particles the look and feel of an envisioned design. Exercise files accompany the course.
(Music playing.) Hi, welcome to Maya Particle Effects. I am Audri Phillips. In this course I'll shortcut you directly to the information about using particles I've found the most helpful. Of particular use will be some simple MEL Expressions that you'll be able to use over and over again. We'll look at creating some Per Particle attributes, we'll talk about emission rates, instancing particles, instancing paint effects to particles, and varying their size. Using the Relationship Editor, fields which are based on physic principles, such as gravity, vortex wind, and using ramps as well for best effects.
I'll show you how to use this tool for your very own animations, as well as how to render to best effect for your final export. To get the most out of this course, I suggest having a working knowledge of Maya. lynda.com offers Maya Essential Training, a title that will definitely get you up to speed or refresh your Maya skills if you need to. Now let's get into the creation of some way cool visuals with Maya Particle Effects.
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